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|
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use bevy::{ |
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asset::RenderAssetUsages, |
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mesh::{Indices, PrimitiveTopology}, |
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prelude::*, |
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reflect::TypePath, |
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render::render_resource::AsBindGroup, |
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shader::ShaderRef, |
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}; |
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|
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|
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const SHADER_ASSET_PATH: &str = "shaders/line_material.wesl"; |
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|
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fn main() { |
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App::new() |
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.add_plugins((DefaultPlugins, MaterialPlugin::<LineMaterial>::default())) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<LineMaterial>>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(LineList { |
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lines: vec![ |
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(Vec3::ZERO, Vec3::new(1.0, 1.0, 0.0)), |
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(Vec3::new(1.0, 1.0, 0.0), Vec3::new(1.0, 0.0, 0.0)), |
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], |
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})), |
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MeshMaterial3d(materials.add(LineMaterial { |
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color: LinearRgba::GREEN, |
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})), |
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Transform::from_xyz(-1.5, 0.0, 0.0), |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(LineStrip { |
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points: vec![ |
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Vec3::ZERO, |
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Vec3::new(1.0, 1.0, 0.0), |
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Vec3::new(2.0, 0.0, 0.0), |
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Vec3::new(2.0, 1.0, 0.0), |
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Vec3::new(3.0, 1.0, 0.0), |
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], |
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indices: Indices::U16(vec![0, 1, u16::MAX , 2, 3, 4]), |
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})), |
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MeshMaterial3d(materials.add(LineMaterial { |
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color: LinearRgba::BLUE, |
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})), |
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Transform::from_xyz(0.5, 0.0, 0.0), |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |
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|
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#[derive(Asset, TypePath, Default, AsBindGroup, Debug, Clone)] |
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struct LineMaterial { |
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#[uniform(0)] |
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color: LinearRgba, |
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} |
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|
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impl Material for LineMaterial { |
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fn fragment_shader() -> ShaderRef { |
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SHADER_ASSET_PATH.into() |
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} |
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} |
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|
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|
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#[derive(Debug, Clone)] |
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struct LineList { |
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lines: Vec<(Vec3, Vec3)>, |
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} |
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|
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impl From<LineList> for Mesh { |
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fn from(line: LineList) -> Self { |
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let vertices: Vec<_> = line.lines.into_iter().flat_map(|(a, b)| [a, b]).collect(); |
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|
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Mesh::new( |
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|
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|
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PrimitiveTopology::LineList, |
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RenderAssetUsages::RENDER_WORLD, |
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) |
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|
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.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, vertices) |
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} |
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} |
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|
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|
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#[derive(Debug, Clone)] |
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struct LineStrip { |
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points: Vec<Vec3>, |
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indices: Indices, |
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} |
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|
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impl From<LineStrip> for Mesh { |
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fn from(line: LineStrip) -> Self { |
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Mesh::new( |
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|
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|
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PrimitiveTopology::LineStrip, |
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RenderAssetUsages::RENDER_WORLD, |
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) |
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|
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.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, line.points) |
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.with_inserted_indices(line.indices) |
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} |
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} |