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use std::f32::consts::PI; |
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|
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use bevy::{ |
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camera::{Exposure, PhysicalCameraParameters}, |
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color::palettes::css::*, |
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light::CascadeShadowConfigBuilder, |
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prelude::*, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.insert_resource(Parameters(PhysicalCameraParameters { |
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aperture_f_stops: 1.0, |
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shutter_speed_s: 1.0 / 125.0, |
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sensitivity_iso: 100.0, |
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sensor_height: 0.01866, |
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})) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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update_exposure, |
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toggle_ambient_light, |
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movement, |
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animate_light_direction, |
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), |
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) |
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.run(); |
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} |
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|
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#[derive(Resource, Default, Deref, DerefMut)] |
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struct Parameters(PhysicalCameraParameters); |
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|
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#[derive(Component)] |
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struct Movable; |
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|
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|
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fn setup( |
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parameters: Res<Parameters>, |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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asset_server: Res<AssetServer>, |
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) { |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(10.0, 10.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Color::WHITE, |
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perceptual_roughness: 1.0, |
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..default() |
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})), |
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)); |
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|
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|
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let mut transform = Transform::from_xyz(2.5, 2.5, 0.0); |
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transform.rotate_z(PI / 2.); |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(5.0, 0.15, 5.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: INDIGO.into(), |
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perceptual_roughness: 1.0, |
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..default() |
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})), |
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transform, |
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)); |
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|
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let mut transform = Transform::from_xyz(0.0, 2.5, -2.5); |
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transform.rotate_x(PI / 2.); |
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(5.0, 0.15, 5.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: INDIGO.into(), |
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perceptual_roughness: 1.0, |
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..default() |
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})), |
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transform, |
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)); |
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|
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|
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let mut transform = Transform::from_xyz(-2.2, 0.5, 1.0); |
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transform.rotate_y(PI / 8.); |
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commands.spawn(( |
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Mesh3d(meshes.add(Rectangle::new(2.0, 0.5))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color_texture: Some(asset_server.load("branding/bevy_logo_light.png")), |
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perceptual_roughness: 1.0, |
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alpha_mode: AlphaMode::Mask(0.5), |
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cull_mode: None, |
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..default() |
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})), |
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transform, |
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Movable, |
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)); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::default())), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: DEEP_PINK.into(), |
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..default() |
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})), |
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Transform::from_xyz(0.0, 0.5, 0.0), |
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Movable, |
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)); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Sphere::new(0.5).mesh().uv(32, 18))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: LIMEGREEN.into(), |
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..default() |
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})), |
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Transform::from_xyz(1.5, 1.0, 1.5), |
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Movable, |
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)); |
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|
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|
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|
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commands.insert_resource(GlobalAmbientLight { |
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color: ORANGE_RED.into(), |
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brightness: 200.0, |
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..default() |
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}); |
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|
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|
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commands.spawn(( |
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PointLight { |
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intensity: 100_000.0, |
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color: RED.into(), |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(1.0, 2.0, 0.0), |
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children![( |
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Mesh3d(meshes.add(Sphere::new(0.1).mesh().uv(32, 18))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: RED.into(), |
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emissive: LinearRgba::new(4.0, 0.0, 0.0, 0.0), |
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..default() |
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})), |
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)], |
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)); |
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|
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|
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commands.spawn(( |
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SpotLight { |
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intensity: 100_000.0, |
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color: LIME.into(), |
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shadow_maps_enabled: true, |
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inner_angle: 0.6, |
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outer_angle: 0.8, |
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..default() |
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}, |
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Transform::from_xyz(-1.0, 2.0, 0.0).looking_at(Vec3::new(-1.0, 0.0, 0.0), Vec3::Z), |
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children![( |
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Mesh3d(meshes.add(Capsule3d::new(0.1, 0.125))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: LIME.into(), |
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emissive: LinearRgba::new(0.0, 4.0, 0.0, 0.0), |
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..default() |
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})), |
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Transform::from_rotation(Quat::from_rotation_x(PI / 2.0)), |
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)], |
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)); |
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|
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|
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commands.spawn(( |
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PointLight { |
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intensity: 100_000.0, |
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color: BLUE.into(), |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(0.0, 4.0, 0.0), |
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children![( |
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Mesh3d(meshes.add(Sphere::new(0.1).mesh().uv(32, 18))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: BLUE.into(), |
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emissive: LinearRgba::new(0.0, 0.0, 713.0, 0.0), |
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..default() |
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})), |
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)], |
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)); |
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|
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|
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commands.spawn(( |
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DirectionalLight { |
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illuminance: light_consts::lux::OVERCAST_DAY, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform { |
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translation: Vec3::new(0.0, 2.0, 0.0), |
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rotation: Quat::from_rotation_x(-PI / 4.), |
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..default() |
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}, |
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|
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|
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|
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CascadeShadowConfigBuilder { |
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first_cascade_far_bound: 4.0, |
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maximum_distance: 10.0, |
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..default() |
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} |
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.build(), |
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)); |
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|
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|
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|
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commands.spawn(( |
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Text::default(), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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children![ |
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TextSpan::new("Ambient light is on\n"), |
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TextSpan(format!("Aperture: f/{:.0}\n", parameters.aperture_f_stops,)), |
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TextSpan(format!( |
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"Shutter speed: 1/{:.0}s\n", |
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1.0 / parameters.shutter_speed_s |
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)), |
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TextSpan(format!( |
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"Sensitivity: ISO {:.0}\n", |
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parameters.sensitivity_iso |
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)), |
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TextSpan::new("\n\n"), |
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TextSpan::new("Controls\n"), |
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TextSpan::new("---------------\n"), |
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TextSpan::new("Arrow keys - Move objects\n"), |
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TextSpan::new("Space - Toggle ambient light\n"), |
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TextSpan::new("1/2 - Decrease/Increase aperture\n"), |
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TextSpan::new("3/4 - Decrease/Increase shutter speed\n"), |
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TextSpan::new("5/6 - Decrease/Increase sensitivity\n"), |
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TextSpan::new("R - Reset exposure"), |
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], |
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)); |
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|
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), |
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Exposure::from_physical_camera(**parameters), |
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)); |
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} |
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|
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fn update_exposure( |
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key_input: Res<ButtonInput<KeyCode>>, |
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mut parameters: ResMut<Parameters>, |
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mut exposure: Single<&mut Exposure>, |
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text: Single<Entity, With<Text>>, |
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mut writer: TextUiWriter, |
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) { |
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|
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let entity = *text; |
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if key_input.just_pressed(KeyCode::Digit2) { |
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parameters.aperture_f_stops *= 2.0; |
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} else if key_input.just_pressed(KeyCode::Digit1) { |
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parameters.aperture_f_stops *= 0.5; |
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} |
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if key_input.just_pressed(KeyCode::Digit4) { |
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parameters.shutter_speed_s *= 2.0; |
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} else if key_input.just_pressed(KeyCode::Digit3) { |
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parameters.shutter_speed_s *= 0.5; |
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} |
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if key_input.just_pressed(KeyCode::Digit6) { |
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parameters.sensitivity_iso += 100.0; |
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} else if key_input.just_pressed(KeyCode::Digit5) { |
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parameters.sensitivity_iso -= 100.0; |
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} |
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if key_input.just_pressed(KeyCode::KeyR) { |
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*parameters = Parameters::default(); |
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} |
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|
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*writer.text(entity, 2) = format!("Aperture: f/{:.0}\n", parameters.aperture_f_stops); |
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*writer.text(entity, 3) = format!( |
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"Shutter speed: 1/{:.0}s\n", |
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1.0 / parameters.shutter_speed_s |
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); |
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*writer.text(entity, 4) = format!("Sensitivity: ISO {:.0}\n", parameters.sensitivity_iso); |
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|
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**exposure = Exposure::from_physical_camera(**parameters); |
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} |
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|
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fn toggle_ambient_light( |
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key_input: Res<ButtonInput<KeyCode>>, |
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mut ambient_light: ResMut<GlobalAmbientLight>, |
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text: Single<Entity, With<Text>>, |
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mut writer: TextUiWriter, |
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) { |
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if key_input.just_pressed(KeyCode::Space) { |
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if ambient_light.brightness > 1. { |
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ambient_light.brightness = 0.; |
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} else { |
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ambient_light.brightness = 200.; |
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} |
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|
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let entity = *text; |
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let ambient_light_state_text: &str = match ambient_light.brightness { |
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0. => "off", |
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_ => "on", |
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}; |
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*writer.text(entity, 1) = format!("Ambient light is {ambient_light_state_text}\n"); |
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} |
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} |
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|
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fn animate_light_direction( |
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time: Res<Time>, |
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mut query: Query<&mut Transform, With<DirectionalLight>>, |
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) { |
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for mut transform in &mut query { |
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transform.rotate_y(time.delta_secs() * 0.5); |
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} |
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} |
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|
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fn movement( |
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input: Res<ButtonInput<KeyCode>>, |
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time: Res<Time>, |
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mut query: Query<&mut Transform, With<Movable>>, |
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) { |
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for mut transform in &mut query { |
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let mut direction = Vec3::ZERO; |
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if input.pressed(KeyCode::ArrowUp) { |
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direction.y += 1.0; |
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} |
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if input.pressed(KeyCode::ArrowDown) { |
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direction.y -= 1.0; |
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} |
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if input.pressed(KeyCode::ArrowLeft) { |
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direction.x -= 1.0; |
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} |
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if input.pressed(KeyCode::ArrowRight) { |
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direction.x += 1.0; |
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} |
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|
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transform.translation += time.delta_secs() * 2.0 * direction; |
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} |
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} |