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use bevy::{ |
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color::palettes::css::*, |
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light::Skybox, |
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light::{IrradianceVolume, NotShadowCaster}, |
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math::{uvec3, vec3}, |
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pbr::{ExtendedMaterial, MaterialExtension}, |
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prelude::*, |
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render::render_resource::{AsBindGroup, ShaderType}, |
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shader::ShaderRef, |
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window::PrimaryWindow, |
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}; |
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|
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const SHADER_ASSET_PATH: &str = "shaders/irradiance_volume_voxel_visualization.wesl"; |
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|
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const ROTATION_SPEED: f32 = 0.2; |
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|
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const FOX_SCALE: f32 = 0.05; |
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const SPHERE_SCALE: f32 = 2.0; |
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|
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const IRRADIANCE_VOLUME_INTENSITY: f32 = 1800.0; |
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|
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const AMBIENT_LIGHT_BRIGHTNESS: f32 = 0.06; |
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|
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const VOXEL_CUBE_SCALE: f32 = 0.4; |
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|
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static DISABLE_IRRADIANCE_VOLUME_HELP_TEXT: &str = "Space: Disable the irradiance volume"; |
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static ENABLE_IRRADIANCE_VOLUME_HELP_TEXT: &str = "Space: Enable the irradiance volume"; |
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|
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static HIDE_VOXELS_HELP_TEXT: &str = "Backspace: Hide the voxels"; |
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static SHOW_VOXELS_HELP_TEXT: &str = "Backspace: Show the voxels"; |
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|
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static STOP_ROTATION_HELP_TEXT: &str = "Enter: Stop rotation"; |
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static START_ROTATION_HELP_TEXT: &str = "Enter: Start rotation"; |
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|
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static SWITCH_TO_FOX_HELP_TEXT: &str = "Tab: Switch to a skinned mesh"; |
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static SWITCH_TO_SPHERE_HELP_TEXT: &str = "Tab: Switch to a plain sphere mesh"; |
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|
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static CLICK_TO_MOVE_HELP_TEXT: &str = "Left click: Move the object"; |
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|
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static GIZMO_COLOR: Color = Color::Srgba(YELLOW); |
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|
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static VOXEL_FROM_WORLD: Mat4 = Mat4::from_cols_array_2d(&[ |
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[-42.317566, 0.0, 0.0, 0.0], |
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[0.0, 0.0, 44.601563, 0.0], |
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[0.0, 16.73776, 0.0, 0.0], |
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[0.0, 6.544792, 0.0, 1.0], |
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]); |
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|
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#[derive(Resource)] |
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struct AppStatus { |
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|
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irradiance_volume_present: bool, |
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model: ExampleModel, |
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rotating: bool, |
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voxels_visible: bool, |
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} |
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#[derive(Clone, Copy, PartialEq)] |
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enum ExampleModel { |
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Sphere, |
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Fox, |
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} |
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#[derive(Resource)] |
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struct ExampleAssets { |
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main_scene: Handle<WorldAsset>, |
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irradiance_volume: Handle<Image>, |
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main_sphere: Handle<Mesh>, |
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main_sphere_material: Handle<StandardMaterial>, |
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fox: Handle<WorldAsset>, |
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fox_animation_graph: Handle<AnimationGraph>, |
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fox_animation_node: AnimationNodeIndex, |
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voxel_cube: Handle<Mesh>, |
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skybox: Handle<Image>, |
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} |
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#[derive(Component)] |
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struct MainObject; |
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#[derive(Component)] |
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struct VoxelCube; |
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#[derive(Component)] |
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struct VoxelCubeParent; |
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type VoxelVisualizationMaterial = ExtendedMaterial<StandardMaterial, VoxelVisualizationExtension>; |
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#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)] |
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struct VoxelVisualizationExtension { |
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#[uniform(100)] |
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irradiance_volume_info: VoxelVisualizationIrradianceVolumeInfo, |
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} |
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#[derive(ShaderType, Debug, Clone)] |
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struct VoxelVisualizationIrradianceVolumeInfo { |
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world_from_voxel: Mat4, |
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voxel_from_world: Mat4, |
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resolution: UVec3, |
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intensity: f32, |
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} |
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fn main() { |
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|
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App::new() |
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.add_plugins(DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Bevy Irradiance Volumes Example".into(), |
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..default() |
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}), |
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..default() |
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})) |
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.add_plugins(MaterialPlugin::<VoxelVisualizationMaterial>::default()) |
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.init_resource::<AppStatus>() |
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.init_resource::<ExampleAssets>() |
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.insert_resource(GlobalAmbientLight { |
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color: Color::WHITE, |
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brightness: 0.0, |
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..default() |
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}) |
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.add_systems(Startup, setup) |
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.add_systems(PreUpdate, create_cubes) |
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.add_systems(Update, rotate_camera) |
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.add_systems(Update, play_animations) |
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.add_systems( |
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Update, |
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handle_mouse_clicks |
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.after(rotate_camera) |
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.after(play_animations), |
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) |
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.add_systems( |
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Update, |
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change_main_object |
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.after(rotate_camera) |
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.after(play_animations), |
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) |
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.add_systems( |
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Update, |
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toggle_irradiance_volumes |
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.after(rotate_camera) |
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.after(play_animations), |
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) |
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.add_systems( |
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Update, |
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toggle_voxel_visibility |
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.after(rotate_camera) |
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.after(play_animations), |
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) |
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.add_systems( |
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Update, |
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toggle_rotation.after(rotate_camera).after(play_animations), |
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) |
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.add_systems( |
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Update, |
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draw_gizmo |
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.after(handle_mouse_clicks) |
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.after(change_main_object) |
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.after(toggle_irradiance_volumes) |
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.after(toggle_voxel_visibility) |
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.after(toggle_rotation), |
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) |
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.add_systems( |
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Update, |
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update_text |
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.after(handle_mouse_clicks) |
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.after(change_main_object) |
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.after(toggle_irradiance_volumes) |
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.after(toggle_voxel_visibility) |
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.after(toggle_rotation), |
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) |
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.run(); |
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} |
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|
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|
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fn setup(mut commands: Commands, assets: Res<ExampleAssets>, app_status: Res<AppStatus>) { |
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spawn_main_scene(&mut commands, &assets); |
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spawn_camera(&mut commands, &assets); |
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spawn_irradiance_volume(&mut commands, &assets); |
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spawn_light(&mut commands); |
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spawn_sphere(&mut commands, &assets); |
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spawn_voxel_cube_parent(&mut commands); |
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spawn_fox(&mut commands, &assets); |
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spawn_text(&mut commands, &app_status); |
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} |
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|
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fn spawn_main_scene(commands: &mut Commands, assets: &ExampleAssets) { |
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commands.spawn(WorldAssetRoot(assets.main_scene.clone())); |
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} |
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|
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fn spawn_camera(commands: &mut Commands, assets: &ExampleAssets) { |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(-10.012, 4.8605, 13.281).looking_at(Vec3::ZERO, Vec3::Y), |
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Skybox { |
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image: Some(assets.skybox.clone()), |
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brightness: 150.0, |
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..default() |
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}, |
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)); |
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} |
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|
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fn spawn_irradiance_volume(commands: &mut Commands, assets: &ExampleAssets) { |
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commands.spawn(( |
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Transform::from_matrix(VOXEL_FROM_WORLD), |
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IrradianceVolume { |
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voxels: assets.irradiance_volume.clone(), |
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intensity: IRRADIANCE_VOLUME_INTENSITY, |
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..default() |
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}, |
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)); |
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} |
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|
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fn spawn_light(commands: &mut Commands) { |
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commands.spawn(( |
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PointLight { |
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intensity: 250000.0, |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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Transform::from_xyz(4.0762, 5.9039, 1.0055), |
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)); |
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} |
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|
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fn spawn_sphere(commands: &mut Commands, assets: &ExampleAssets) { |
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commands |
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.spawn(( |
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Mesh3d(assets.main_sphere.clone()), |
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MeshMaterial3d(assets.main_sphere_material.clone()), |
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Transform::from_xyz(0.0, SPHERE_SCALE, 0.0).with_scale(Vec3::splat(SPHERE_SCALE)), |
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)) |
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.insert(MainObject); |
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} |
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|
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fn spawn_voxel_cube_parent(commands: &mut Commands) { |
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commands.spawn((Visibility::Hidden, Transform::default(), VoxelCubeParent)); |
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} |
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|
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fn spawn_fox(commands: &mut Commands, assets: &ExampleAssets) { |
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commands.spawn(( |
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WorldAssetRoot(assets.fox.clone()), |
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Visibility::Hidden, |
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Transform::from_scale(Vec3::splat(FOX_SCALE)), |
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MainObject, |
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)); |
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} |
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|
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fn spawn_text(commands: &mut Commands, app_status: &AppStatus) { |
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commands.spawn(( |
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app_status.create_text(), |
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Node { |
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position_type: PositionType::Absolute, |
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bottom: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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|
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|
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fn update_text(mut text_query: Query<&mut Text>, app_status: Res<AppStatus>) { |
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for mut text in text_query.iter_mut() { |
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*text = app_status.create_text(); |
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} |
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} |
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|
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impl AppStatus { |
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|
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|
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fn create_text(&self) -> Text { |
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let irradiance_volume_help_text = if self.irradiance_volume_present { |
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DISABLE_IRRADIANCE_VOLUME_HELP_TEXT |
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} else { |
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ENABLE_IRRADIANCE_VOLUME_HELP_TEXT |
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}; |
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|
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let voxels_help_text = if self.voxels_visible { |
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HIDE_VOXELS_HELP_TEXT |
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} else { |
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SHOW_VOXELS_HELP_TEXT |
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}; |
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|
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let rotation_help_text = if self.rotating { |
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STOP_ROTATION_HELP_TEXT |
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} else { |
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START_ROTATION_HELP_TEXT |
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}; |
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|
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let switch_mesh_help_text = match self.model { |
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ExampleModel::Sphere => SWITCH_TO_FOX_HELP_TEXT, |
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ExampleModel::Fox => SWITCH_TO_SPHERE_HELP_TEXT, |
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}; |
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|
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format!( |
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"{CLICK_TO_MOVE_HELP_TEXT}\n\ |
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{voxels_help_text}\n\ |
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{irradiance_volume_help_text}\n\ |
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{rotation_help_text}\n\ |
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{switch_mesh_help_text}" |
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) |
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.into() |
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} |
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} |
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|
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|
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fn rotate_camera( |
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mut camera_query: Query<&mut Transform, With<Camera3d>>, |
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time: Res<Time>, |
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app_status: Res<AppStatus>, |
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) { |
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if !app_status.rotating { |
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return; |
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} |
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|
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for mut transform in camera_query.iter_mut() { |
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transform.translation = Vec2::from_angle(ROTATION_SPEED * time.delta_secs()) |
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.rotate(transform.translation.xz()) |
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.extend(transform.translation.y) |
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.xzy(); |
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transform.look_at(Vec3::ZERO, Vec3::Y); |
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} |
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} |
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|
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|
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|
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fn change_main_object( |
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keyboard: Res<ButtonInput<KeyCode>>, |
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mut app_status: ResMut<AppStatus>, |
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mut sphere_query: Query< |
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&mut Visibility, |
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(With<MainObject>, With<Mesh3d>, Without<WorldAssetRoot>), |
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>, |
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mut fox_query: Query<&mut Visibility, (With<MainObject>, With<WorldAssetRoot>)>, |
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) { |
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if !keyboard.just_pressed(KeyCode::Tab) { |
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return; |
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} |
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let Some(mut sphere_visibility) = sphere_query.iter_mut().next() else { |
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return; |
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}; |
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let Some(mut fox_visibility) = fox_query.iter_mut().next() else { |
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return; |
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}; |
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|
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match app_status.model { |
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ExampleModel::Sphere => { |
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*sphere_visibility = Visibility::Hidden; |
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*fox_visibility = Visibility::Visible; |
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app_status.model = ExampleModel::Fox; |
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} |
| 394 |
ExampleModel::Fox => { |
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*sphere_visibility = Visibility::Visible; |
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*fox_visibility = Visibility::Hidden; |
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app_status.model = ExampleModel::Sphere; |
| 398 |
} |
| 399 |
} |
| 400 |
} |
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|
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impl Default for AppStatus { |
| 403 |
fn default() -> Self { |
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Self { |
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irradiance_volume_present: true, |
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rotating: true, |
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model: ExampleModel::Sphere, |
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voxels_visible: false, |
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} |
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} |
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} |
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|
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|
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fn toggle_irradiance_volumes( |
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mut commands: Commands, |
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keyboard: Res<ButtonInput<KeyCode>>, |
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light_probe_query: Query<Entity, With<LightProbe>>, |
| 418 |
mut app_status: ResMut<AppStatus>, |
| 419 |
assets: Res<ExampleAssets>, |
| 420 |
mut ambient_light: ResMut<GlobalAmbientLight>, |
| 421 |
) { |
| 422 |
if !keyboard.just_pressed(KeyCode::Space) { |
| 423 |
return; |
| 424 |
}; |
| 425 |
|
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let Some(light_probe) = light_probe_query.iter().next() else { |
| 427 |
return; |
| 428 |
}; |
| 429 |
|
| 430 |
if app_status.irradiance_volume_present { |
| 431 |
commands.entity(light_probe).remove::<IrradianceVolume>(); |
| 432 |
ambient_light.brightness = AMBIENT_LIGHT_BRIGHTNESS * IRRADIANCE_VOLUME_INTENSITY; |
| 433 |
app_status.irradiance_volume_present = false; |
| 434 |
} else { |
| 435 |
commands.entity(light_probe).insert(IrradianceVolume { |
| 436 |
voxels: assets.irradiance_volume.clone(), |
| 437 |
intensity: IRRADIANCE_VOLUME_INTENSITY, |
| 438 |
..default() |
| 439 |
}); |
| 440 |
ambient_light.brightness = 0.0; |
| 441 |
app_status.irradiance_volume_present = true; |
| 442 |
} |
| 443 |
} |
| 444 |
|
| 445 |
fn toggle_rotation(keyboard: Res<ButtonInput<KeyCode>>, mut app_status: ResMut<AppStatus>) { |
| 446 |
if keyboard.just_pressed(KeyCode::Enter) { |
| 447 |
app_status.rotating = !app_status.rotating; |
| 448 |
} |
| 449 |
} |
| 450 |
|
| 451 |
|
| 452 |
fn handle_mouse_clicks( |
| 453 |
buttons: Res<ButtonInput<MouseButton>>, |
| 454 |
windows: Query<&Window, With<PrimaryWindow>>, |
| 455 |
cameras: Query<(&Camera, &GlobalTransform)>, |
| 456 |
mut main_objects: Query<&mut Transform, With<MainObject>>, |
| 457 |
) { |
| 458 |
if !buttons.pressed(MouseButton::Left) { |
| 459 |
return; |
| 460 |
} |
| 461 |
let Some(mouse_position) = windows.iter().next().and_then(Window::cursor_position) else { |
| 462 |
return; |
| 463 |
}; |
| 464 |
let Some((camera, camera_transform)) = cameras.iter().next() else { |
| 465 |
return; |
| 466 |
}; |
| 467 |
|
| 468 |
|
| 469 |
let Ok(ray) = camera.viewport_to_world(camera_transform, mouse_position) else { |
| 470 |
return; |
| 471 |
}; |
| 472 |
let Some(plane_intersection) = |
| 473 |
ray.plane_intersection_point(Vec3::ZERO, InfinitePlane3d::new(Vec3::Y)) |
| 474 |
else { |
| 475 |
return; |
| 476 |
}; |
| 477 |
|
| 478 |
for mut transform in main_objects.iter_mut() { |
| 479 |
transform.translation = vec3( |
| 480 |
plane_intersection.x, |
| 481 |
transform.translation.y, |
| 482 |
plane_intersection.z, |
| 483 |
); |
| 484 |
} |
| 485 |
} |
| 486 |
|
| 487 |
impl FromWorld for ExampleAssets { |
| 488 |
fn from_world(world: &mut World) -> Self { |
| 489 |
let fox_animation = |
| 490 |
world.load_asset(GltfAssetLabel::Animation(1).from_asset("models/animated/Fox.glb")); |
| 491 |
let (fox_animation_graph, fox_animation_node) = |
| 492 |
AnimationGraph::from_clip(fox_animation.clone()); |
| 493 |
|
| 494 |
ExampleAssets { |
| 495 |
main_sphere: world.add_asset(Sphere::default().mesh().uv(32, 18)), |
| 496 |
fox: world.load_asset(GltfAssetLabel::Scene(0).from_asset("models/animated/Fox.glb")), |
| 497 |
main_sphere_material: world.add_asset(Color::from(SILVER)), |
| 498 |
main_scene: world.load_asset( |
| 499 |
GltfAssetLabel::Scene(0) |
| 500 |
.from_asset("models/IrradianceVolumeExample/IrradianceVolumeExample.glb"), |
| 501 |
), |
| 502 |
irradiance_volume: world.load_asset("irradiance_volumes/Example.vxgi.ktx2"), |
| 503 |
fox_animation_graph: world.add_asset(fox_animation_graph), |
| 504 |
fox_animation_node, |
| 505 |
voxel_cube: world.add_asset(Cuboid::default()), |
| 506 |
|
| 507 |
|
| 508 |
|
| 509 |
skybox: world.load_asset("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
| 510 |
} |
| 511 |
} |
| 512 |
} |
| 513 |
|
| 514 |
|
| 515 |
fn play_animations( |
| 516 |
mut commands: Commands, |
| 517 |
assets: Res<ExampleAssets>, |
| 518 |
mut players: Query<(Entity, &mut AnimationPlayer), Without<AnimationGraphHandle>>, |
| 519 |
) { |
| 520 |
for (entity, mut player) in players.iter_mut() { |
| 521 |
commands |
| 522 |
.entity(entity) |
| 523 |
.insert(AnimationGraphHandle(assets.fox_animation_graph.clone())); |
| 524 |
player.play(assets.fox_animation_node).repeat(); |
| 525 |
} |
| 526 |
} |
| 527 |
|
| 528 |
fn create_cubes( |
| 529 |
image_assets: Res<Assets<Image>>, |
| 530 |
mut commands: Commands, |
| 531 |
irradiance_volumes: Query<(&IrradianceVolume, &GlobalTransform)>, |
| 532 |
voxel_cube_parents: Query<Entity, With<VoxelCubeParent>>, |
| 533 |
voxel_cubes: Query<Entity, With<VoxelCube>>, |
| 534 |
example_assets: Res<ExampleAssets>, |
| 535 |
mut voxel_visualization_material_assets: ResMut<Assets<VoxelVisualizationMaterial>>, |
| 536 |
) { |
| 537 |
|
| 538 |
if !voxel_cubes.is_empty() { |
| 539 |
return; |
| 540 |
} |
| 541 |
|
| 542 |
let Some(voxel_cube_parent) = voxel_cube_parents.iter().next() else { |
| 543 |
return; |
| 544 |
}; |
| 545 |
|
| 546 |
for (irradiance_volume, global_transform) in irradiance_volumes.iter() { |
| 547 |
let Some(image) = image_assets.get(&irradiance_volume.voxels) else { |
| 548 |
continue; |
| 549 |
}; |
| 550 |
|
| 551 |
let resolution = image.texture_descriptor.size; |
| 552 |
|
| 553 |
let voxel_cube_material = voxel_visualization_material_assets.add(ExtendedMaterial { |
| 554 |
base: StandardMaterial::from(Color::from(RED)), |
| 555 |
extension: VoxelVisualizationExtension { |
| 556 |
irradiance_volume_info: VoxelVisualizationIrradianceVolumeInfo { |
| 557 |
world_from_voxel: VOXEL_FROM_WORLD.inverse(), |
| 558 |
voxel_from_world: VOXEL_FROM_WORLD, |
| 559 |
resolution: uvec3( |
| 560 |
resolution.width, |
| 561 |
resolution.height, |
| 562 |
resolution.depth_or_array_layers, |
| 563 |
), |
| 564 |
intensity: IRRADIANCE_VOLUME_INTENSITY, |
| 565 |
}, |
| 566 |
}, |
| 567 |
}); |
| 568 |
|
| 569 |
let scale = vec3( |
| 570 |
1.0 / resolution.width as f32, |
| 571 |
1.0 / resolution.height as f32, |
| 572 |
1.0 / resolution.depth_or_array_layers as f32, |
| 573 |
); |
| 574 |
|
| 575 |
|
| 576 |
for z in 0..resolution.depth_or_array_layers { |
| 577 |
for y in 0..resolution.height { |
| 578 |
for x in 0..resolution.width { |
| 579 |
let uvw = (uvec3(x, y, z).as_vec3() + 0.5) * scale - 0.5; |
| 580 |
let pos = global_transform.transform_point(uvw); |
| 581 |
let voxel_cube = commands |
| 582 |
.spawn(( |
| 583 |
Mesh3d(example_assets.voxel_cube.clone()), |
| 584 |
MeshMaterial3d(voxel_cube_material.clone()), |
| 585 |
Transform::from_scale(Vec3::splat(VOXEL_CUBE_SCALE)) |
| 586 |
.with_translation(pos), |
| 587 |
)) |
| 588 |
.insert(VoxelCube) |
| 589 |
.insert(NotShadowCaster) |
| 590 |
.id(); |
| 591 |
|
| 592 |
commands.entity(voxel_cube_parent).add_child(voxel_cube); |
| 593 |
} |
| 594 |
} |
| 595 |
} |
| 596 |
} |
| 597 |
} |
| 598 |
|
| 599 |
|
| 600 |
fn draw_gizmo( |
| 601 |
mut gizmos: Gizmos, |
| 602 |
irradiance_volume_query: Query<&GlobalTransform, With<IrradianceVolume>>, |
| 603 |
app_status: Res<AppStatus>, |
| 604 |
) { |
| 605 |
if app_status.voxels_visible { |
| 606 |
for transform in irradiance_volume_query.iter() { |
| 607 |
gizmos.cube(*transform, GIZMO_COLOR); |
| 608 |
} |
| 609 |
} |
| 610 |
} |
| 611 |
|
| 612 |
|
| 613 |
fn toggle_voxel_visibility( |
| 614 |
keyboard: Res<ButtonInput<KeyCode>>, |
| 615 |
mut app_status: ResMut<AppStatus>, |
| 616 |
mut voxel_cube_parent_query: Query<&mut Visibility, With<VoxelCubeParent>>, |
| 617 |
) { |
| 618 |
if !keyboard.just_pressed(KeyCode::Backspace) { |
| 619 |
return; |
| 620 |
} |
| 621 |
|
| 622 |
app_status.voxels_visible = !app_status.voxels_visible; |
| 623 |
|
| 624 |
for mut visibility in voxel_cube_parent_query.iter_mut() { |
| 625 |
*visibility = if app_status.voxels_visible { |
| 626 |
Visibility::Visible |
| 627 |
} else { |
| 628 |
Visibility::Hidden |
| 629 |
}; |
| 630 |
} |
| 631 |
} |
| 632 |
|
| 633 |
impl MaterialExtension for VoxelVisualizationExtension { |
| 634 |
fn fragment_shader() -> ShaderRef { |
| 635 |
SHADER_ASSET_PATH.into() |
| 636 |
} |
| 637 |
} |