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|
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|
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use std::f32::consts::*; |
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|
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use bevy::{ |
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anti_alias::fxaa::Fxaa, |
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core_pipeline::prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass}, |
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image::ImageLoaderSettings, |
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light::{ |
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CascadeShadowConfigBuilder, DirectionalLightShadowMap, NotShadowCaster, NotShadowReceiver, |
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}, |
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material::OpaqueRendererMethod, |
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math::ops, |
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pbr::DefaultOpaqueRendererMethod, |
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prelude::*, |
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}; |
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|
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fn main() { |
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App::new() |
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.insert_resource(DefaultOpaqueRendererMethod::deferred()) |
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.insert_resource(DirectionalLightShadowMap { size: 4096 }) |
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.add_plugins(DefaultPlugins) |
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.insert_resource(Pause(true)) |
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.add_systems(Startup, (setup, setup_parallax)) |
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.add_systems(Update, (animate_light_direction, switch_mode, spin)) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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) { |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y), |
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|
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Msaa::Off, |
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DistanceFog { |
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color: Color::srgb_u8(43, 44, 47), |
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falloff: FogFalloff::Linear { |
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start: 1.0, |
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end: 8.0, |
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}, |
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..default() |
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}, |
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EnvironmentMapLight { |
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diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"), |
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specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"), |
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intensity: 2000.0, |
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..default() |
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}, |
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DepthPrepass, |
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MotionVectorPrepass, |
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DeferredPrepass, |
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Fxaa::default(), |
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)); |
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|
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commands.spawn(( |
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DirectionalLight { |
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illuminance: 15_000., |
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shadow_maps_enabled: true, |
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..default() |
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}, |
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CascadeShadowConfigBuilder { |
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num_cascades: 3, |
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maximum_distance: 10.0, |
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..default() |
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} |
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.build(), |
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Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 0.0, -FRAC_PI_4)), |
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)); |
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|
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|
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let helmet_scene = asset_server |
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.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf")); |
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|
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commands.spawn(WorldAssetRoot(helmet_scene.clone())); |
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commands.spawn(( |
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WorldAssetRoot(helmet_scene), |
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Transform::from_xyz(-4.0, 0.0, -3.0), |
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)); |
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|
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let mut forward_mat: StandardMaterial = Color::srgb(0.1, 0.2, 0.1).into(); |
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forward_mat.opaque_render_method = OpaqueRendererMethod::Forward; |
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let forward_mat_h = materials.add(forward_mat); |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0))), |
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MeshMaterial3d(forward_mat_h.clone()), |
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)); |
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|
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let cube_h = meshes.add(Cuboid::new(0.1, 0.1, 0.1)); |
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let sphere_h = meshes.add(Sphere::new(0.125).mesh().uv(32, 18)); |
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|
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|
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commands.spawn(( |
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Mesh3d(cube_h.clone()), |
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MeshMaterial3d(forward_mat_h.clone()), |
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Transform::from_xyz(-0.3, 0.5, -0.2), |
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)); |
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commands.spawn(( |
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Mesh3d(cube_h), |
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MeshMaterial3d(forward_mat_h), |
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Transform::from_xyz(0.2, 0.5, 0.2), |
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)); |
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|
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let sphere_color = Color::srgb(10.0, 4.0, 1.0); |
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let sphere_pos = Transform::from_xyz(0.4, 0.5, -0.8); |
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|
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let mut unlit_mat: StandardMaterial = sphere_color.into(); |
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unlit_mat.unlit = true; |
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commands.spawn(( |
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Mesh3d(sphere_h.clone()), |
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MeshMaterial3d(materials.add(unlit_mat)), |
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sphere_pos, |
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NotShadowCaster, |
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)); |
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|
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commands.spawn(( |
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PointLight { |
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intensity: 800.0, |
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radius: 0.125, |
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shadow_maps_enabled: true, |
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color: sphere_color, |
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..default() |
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}, |
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sphere_pos, |
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)); |
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|
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|
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for i in 0..6 { |
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let j = i % 3; |
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let s_val = if i < 3 { 0.0 } else { 0.2 }; |
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let material = if j == 0 { |
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materials.add(StandardMaterial { |
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base_color: Color::srgb(s_val, s_val, 1.0), |
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perceptual_roughness: 0.089, |
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metallic: 0.0, |
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..default() |
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}) |
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} else if j == 1 { |
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materials.add(StandardMaterial { |
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base_color: Color::srgb(s_val, 1.0, s_val), |
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perceptual_roughness: 0.089, |
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metallic: 0.0, |
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..default() |
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}) |
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} else { |
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materials.add(StandardMaterial { |
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base_color: Color::srgb(1.0, s_val, s_val), |
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perceptual_roughness: 0.089, |
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metallic: 0.0, |
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..default() |
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}) |
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}; |
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commands.spawn(( |
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Mesh3d(sphere_h.clone()), |
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MeshMaterial3d(material), |
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Transform::from_xyz( |
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j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } - 0.4, |
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0.125, |
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-j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } + 0.4, |
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), |
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)); |
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} |
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|
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(2.0, 1.0, 1.0))), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color: Srgba::hex("888888").unwrap().into(), |
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unlit: true, |
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cull_mode: None, |
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..default() |
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})), |
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Transform::from_scale(Vec3::splat(1_000_000.0)), |
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NotShadowCaster, |
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NotShadowReceiver, |
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)); |
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|
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|
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commands.spawn(( |
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Text::default(), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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|
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#[derive(Resource)] |
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struct Pause(bool); |
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|
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fn animate_light_direction( |
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time: Res<Time>, |
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mut query: Query<&mut Transform, With<DirectionalLight>>, |
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pause: Res<Pause>, |
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) { |
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if pause.0 { |
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return; |
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} |
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for mut transform in &mut query { |
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transform.rotate_y(time.delta_secs() * PI / 5.0); |
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} |
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} |
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|
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fn setup_parallax( |
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mut commands: Commands, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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asset_server: Res<AssetServer>, |
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) { |
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|
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|
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|
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let normal_handle = asset_server |
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.load_builder() |
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.with_settings( |
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|
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|
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|settings: &mut ImageLoaderSettings| settings.is_srgb = false, |
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) |
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.load("textures/parallax_example/cube_normal.png"); |
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|
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let mut cube = Mesh::from(Cuboid::new(0.15, 0.15, 0.15)); |
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|
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|
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|
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cube.generate_tangents().unwrap(); |
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|
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let parallax_material = materials.add(StandardMaterial { |
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perceptual_roughness: 0.4, |
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base_color_texture: Some(asset_server.load("textures/parallax_example/cube_color.png")), |
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normal_map_texture: Some(normal_handle), |
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|
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|
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depth_map: Some(asset_server.load("textures/parallax_example/cube_depth.png")), |
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parallax_depth_scale: 0.09, |
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parallax_mapping_method: ParallaxMappingMethod::Relief { max_steps: 4 }, |
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max_parallax_layer_count: ops::exp2(5.0f32), |
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..default() |
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}); |
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commands.spawn(( |
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Mesh3d(meshes.add(cube)), |
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MeshMaterial3d(parallax_material), |
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Transform::from_xyz(0.4, 0.2, -0.8), |
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Spin { speed: 0.3 }, |
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)); |
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} |
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#[derive(Component)] |
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struct Spin { |
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speed: f32, |
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} |
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|
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fn spin(time: Res<Time>, mut query: Query<(&mut Transform, &Spin)>, pause: Res<Pause>) { |
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if pause.0 { |
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return; |
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} |
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for (mut transform, spin) in query.iter_mut() { |
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transform.rotate_local_y(spin.speed * time.delta_secs()); |
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transform.rotate_local_x(spin.speed * time.delta_secs()); |
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transform.rotate_local_z(-spin.speed * time.delta_secs()); |
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} |
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} |
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|
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#[derive(Resource, Default)] |
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enum DefaultRenderMode { |
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#[default] |
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Deferred, |
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Forward, |
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ForwardPrepass, |
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} |
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|
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fn switch_mode( |
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mut text: Single<&mut Text>, |
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mut commands: Commands, |
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keys: Res<ButtonInput<KeyCode>>, |
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mut default_opaque_renderer_method: ResMut<DefaultOpaqueRendererMethod>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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cameras: Query<Entity, With<Camera>>, |
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mut pause: ResMut<Pause>, |
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mut hide_ui: Local<bool>, |
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mut mode: Local<DefaultRenderMode>, |
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) { |
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text.clear(); |
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|
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if keys.just_pressed(KeyCode::Space) { |
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pause.0 = !pause.0; |
| 294 |
} |
| 295 |
|
| 296 |
if keys.just_pressed(KeyCode::Digit1) { |
| 297 |
*mode = DefaultRenderMode::Deferred; |
| 298 |
default_opaque_renderer_method.set_to_deferred(); |
| 299 |
println!("DefaultOpaqueRendererMethod: Deferred"); |
| 300 |
for _ in materials.iter_mut() {} |
| 301 |
for camera in &cameras { |
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commands.entity(camera).remove::<NormalPrepass>(); |
| 303 |
commands.entity(camera).insert(DepthPrepass); |
| 304 |
commands.entity(camera).insert(MotionVectorPrepass); |
| 305 |
commands.entity(camera).insert(DeferredPrepass); |
| 306 |
} |
| 307 |
} |
| 308 |
if keys.just_pressed(KeyCode::Digit2) { |
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*mode = DefaultRenderMode::Forward; |
| 310 |
default_opaque_renderer_method.set_to_forward(); |
| 311 |
println!("DefaultOpaqueRendererMethod: Forward"); |
| 312 |
for _ in materials.iter_mut() {} |
| 313 |
for camera in &cameras { |
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commands.entity(camera).remove::<NormalPrepass>(); |
| 315 |
commands.entity(camera).remove::<DepthPrepass>(); |
| 316 |
commands.entity(camera).remove::<MotionVectorPrepass>(); |
| 317 |
commands.entity(camera).remove::<DeferredPrepass>(); |
| 318 |
} |
| 319 |
} |
| 320 |
if keys.just_pressed(KeyCode::Digit3) { |
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*mode = DefaultRenderMode::ForwardPrepass; |
| 322 |
default_opaque_renderer_method.set_to_forward(); |
| 323 |
println!("DefaultOpaqueRendererMethod: Forward + Prepass"); |
| 324 |
for _ in materials.iter_mut() {} |
| 325 |
for camera in &cameras { |
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commands.entity(camera).insert(NormalPrepass); |
| 327 |
commands.entity(camera).insert(DepthPrepass); |
| 328 |
commands.entity(camera).insert(MotionVectorPrepass); |
| 329 |
commands.entity(camera).remove::<DeferredPrepass>(); |
| 330 |
} |
| 331 |
} |
| 332 |
|
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if keys.just_pressed(KeyCode::KeyH) { |
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*hide_ui = !*hide_ui; |
| 335 |
} |
| 336 |
|
| 337 |
if !*hide_ui { |
| 338 |
text.push_str("(H) Hide UI\n"); |
| 339 |
text.push_str("(Space) Play/Pause\n\n"); |
| 340 |
text.push_str("Rendering Method:\n"); |
| 341 |
|
| 342 |
text.push_str(&format!( |
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"(1) {} Deferred\n", |
| 344 |
if let DefaultRenderMode::Deferred = *mode { |
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">" |
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} else { |
| 347 |
"" |
| 348 |
} |
| 349 |
)); |
| 350 |
text.push_str(&format!( |
| 351 |
"(2) {} Forward\n", |
| 352 |
if let DefaultRenderMode::Forward = *mode { |
| 353 |
">" |
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} else { |
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"" |
| 356 |
} |
| 357 |
)); |
| 358 |
text.push_str(&format!( |
| 359 |
"(3) {} Forward + Prepass\n", |
| 360 |
if let DefaultRenderMode::ForwardPrepass = *mode { |
| 361 |
">" |
| 362 |
} else { |
| 363 |
"" |
| 364 |
} |
| 365 |
)); |
| 366 |
} |
| 367 |
} |