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|
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|
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use std::f32::consts::{FRAC_PI_3, PI}; |
| 4 |
use std::fmt::{self, Formatter}; |
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|
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use bevy::feathers::dark_theme::create_dark_theme; |
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use bevy::ui_widgets::radio_self_update; |
| 8 |
use bevy::{ |
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color::palettes::css::{LIME, ORANGE_RED, SILVER}, |
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feathers::{ |
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controls::{FeathersNumberInput, NumberInputPrecision, NumberInputValue}, |
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theme::UiTheme, |
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FeathersPlugins, |
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}, |
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input::mouse::AccumulatedMouseMotion, |
| 16 |
light::ClusteredDecal, |
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pbr::{decal, ExtendedMaterial, MaterialExtension}, |
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prelude::*, |
| 19 |
render::{ |
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render_resource::AsBindGroup, |
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renderer::{RenderAdapter, RenderDevice}, |
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}, |
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shader::ShaderRef, |
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ui_widgets::ValueChange, |
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}; |
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use ops::{acos, cos, sin}; |
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|
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#[path = "../helpers/radio.rs"] |
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mod radio; |
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|
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#[path = "../helpers/number_input_f32.rs"] |
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mod number_input_f32; |
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|
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use number_input_f32::number_input_f32; |
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|
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|
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|
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const SHADER_ASSET_PATH: &str = "shaders/custom_clustered_decal.wesl"; |
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|
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|
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const CUBE_ROTATION_SPEED: f32 = 0.02; |
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|
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|
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|
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const MOVE_SPEED: f32 = 0.008; |
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|
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|
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#[derive(Resource, Default)] |
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struct AppStatus { |
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|
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|
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selection: Selection, |
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} |
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|
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|
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#[derive(Clone, Copy, Component, Default, PartialEq)] |
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enum Selection { |
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|
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|
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|
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#[default] |
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Camera, |
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|
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DecalA, |
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|
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DecalB, |
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} |
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|
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impl fmt::Display for Selection { |
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fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { |
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match *self { |
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Selection::Camera => f.write_str("camera"), |
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Selection::DecalA => f.write_str("decal A"), |
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Selection::DecalB => f.write_str("decal B"), |
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} |
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} |
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} |
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|
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|
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#[derive(Clone, Copy, Component, Default, PartialEq, Debug)] |
| 81 |
enum AppNumberInput { |
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|
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#[default] |
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Scale, |
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|
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Roll, |
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} |
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|
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|
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#[derive(Clone, Copy, Component, Default, PartialEq, Debug)] |
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struct BaseScale(Vec3); |
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|
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|
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#[derive(Clone, Copy, Component)] |
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struct HelpText; |
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|
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|
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|
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#[derive(Asset, AsBindGroup, Reflect, Debug, Clone)] |
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struct CustomDecalExtension {} |
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|
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impl MaterialExtension for CustomDecalExtension { |
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fn fragment_shader() -> ShaderRef { |
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SHADER_ASSET_PATH.into() |
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} |
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} |
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|
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|
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fn main() { |
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App::new() |
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.insert_resource(UiTheme(create_dark_theme())) |
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.add_plugins(( |
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DefaultPlugins.set(WindowPlugin { |
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primary_window: Some(Window { |
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title: "Bevy Clustered Decals Example".into(), |
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..default() |
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}), |
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..default() |
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}), |
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FeathersPlugins, |
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)) |
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.add_plugins(MaterialPlugin::< |
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ExtendedMaterial<StandardMaterial, CustomDecalExtension>, |
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>::default()) |
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.init_resource::<AppStatus>() |
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.add_systems(Startup, setup) |
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.add_systems(Update, draw_gizmos) |
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.add_systems(Update, rotate_cube) |
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.add_systems(Update, update_help_text) |
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.add_observer(handle_drag_as_movement) |
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.add_observer(handle_selection_change) |
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.add_observer(handle_value_change_number_input) |
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.add_observer(radio_self_update) |
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.run(); |
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} |
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|
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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app_status: Res<AppStatus>, |
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render_device: Res<RenderDevice>, |
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render_adapter: Res<RenderAdapter>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, CustomDecalExtension>>>, |
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) { |
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|
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if !decal::clustered::clustered_decals_are_usable(&render_device, &render_adapter) { |
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error!("Clustered decals aren't usable on this platform."); |
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commands.write_message(AppExit::error()); |
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} |
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|
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spawn_cube(&mut commands, &mut meshes, &mut materials); |
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spawn_camera(&mut commands); |
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spawn_light(&mut commands); |
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spawn_decals(&mut commands, &asset_server); |
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spawn_buttons(&mut commands); |
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spawn_help_text(&mut commands, &app_status); |
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} |
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|
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|
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fn spawn_cube( |
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commands: &mut Commands, |
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meshes: &mut Assets<Mesh>, |
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materials: &mut Assets<ExtendedMaterial<StandardMaterial, CustomDecalExtension>>, |
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) { |
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|
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let mut transform = Transform::IDENTITY; |
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transform.rotate_y(FRAC_PI_3); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Cuboid::new(3.0, 3.0, 3.0))), |
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MeshMaterial3d(materials.add(ExtendedMaterial { |
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base: StandardMaterial { |
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base_color: SILVER.into(), |
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..default() |
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}, |
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extension: CustomDecalExtension {}, |
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})), |
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transform, |
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)); |
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} |
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|
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|
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fn spawn_light(commands: &mut Commands) { |
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commands.spawn(( |
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DirectionalLight::default(), |
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Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |
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|
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|
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fn spawn_camera(commands: &mut Commands) { |
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commands |
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.spawn(Camera3d::default()) |
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.insert(Transform::from_xyz(0.0, 2.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y)) |
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|
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.insert(Selection::Camera); |
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} |
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|
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|
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fn spawn_decals(commands: &mut Commands, asset_server: &AssetServer) { |
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let base_color_texture = asset_server.load("branding/icon.png"); |
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|
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commands.spawn(( |
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ClusteredDecal { |
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base_color_texture: Some(base_color_texture.clone()), |
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|
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tag: 1, |
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..ClusteredDecal::default() |
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}, |
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calculate_initial_decal_transform(vec3(1.0, 3.0, 5.0), Vec3::ZERO, Vec2::splat(1.1)), |
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Selection::DecalA, |
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)); |
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|
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commands.spawn(( |
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ClusteredDecal { |
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base_color_texture: Some(base_color_texture.clone()), |
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|
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tag: 2, |
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..ClusteredDecal::default() |
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}, |
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calculate_initial_decal_transform(vec3(-2.0, -1.0, 4.0), Vec3::ZERO, Vec2::splat(2.0)), |
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Selection::DecalB, |
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)); |
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} |
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|
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|
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fn spawn_buttons(commands: &mut Commands) { |
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|
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|
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|
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commands.spawn_scene(bsn! { |
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@radio::main_ui_node_scene() |
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Children [ |
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@radio::feathers_option_buttons("Drag to Move", |
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&[ |
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(Selection::Camera, "Camera"), |
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(Selection::DecalA, "Decal A"), |
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(Selection::DecalB, "Decal B"), |
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], 0) |
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-- |
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|
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Visibility::Hidden |
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@number_input_f32("Scale Multiplier", Some(AppNumberInput::Scale), 1.0, NumberInputPrecision(2), 0.05..=10.) |
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-- |
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Visibility::Hidden |
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|
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@number_input_f32("Roll (-π to π)", Some(AppNumberInput::Roll), 0.0, NumberInputPrecision(2), -PI + f32::EPSILON ..=PI.next_down()) |
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] |
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}); |
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} |
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|
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|
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|
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fn handle_value_change_number_input( |
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value_change: On<ValueChange<f32>>, |
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mut commands: Commands, |
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number_input_q: Query<&AppNumberInput, With<FeathersNumberInput>>, |
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app_status: ResMut<AppStatus>, |
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mut selections: Query<(&mut Transform, &BaseScale, &Selection)>, |
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) { |
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if app_status.selection == Selection::Camera { |
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return; |
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} |
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if let Ok(app_number_input) = number_input_q.get(value_change.source) { |
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for (mut transform, base_scale, selection) in &mut selections { |
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if app_status.selection != *selection { |
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continue; |
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} |
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match app_number_input { |
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AppNumberInput::Scale => { |
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transform.scale = base_scale.0 * value_change.value; |
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} |
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AppNumberInput::Roll => { |
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let (yaw, pitch, mut _roll) = transform.rotation.to_euler(EulerRot::YXZ); |
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|
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transform.rotation = |
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Quat::from_euler(EulerRot::YXZ, yaw, pitch, value_change.value); |
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} |
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} |
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} |
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commands |
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.entity(value_change.source) |
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.insert(NumberInputValue::F32(value_change.value)); |
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} |
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} |
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|
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|
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|
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|
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fn handle_selection_change( |
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event: On<ValueChange<Entity>>, |
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new_value_query: Query<&radio::RadioButtonOptionValue<Selection>>, |
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mut app_status: ResMut<AppStatus>, |
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mut commands: Commands, |
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selections: Query<(&Transform, &BaseScale, &Selection)>, |
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number_inputs: Query<(Entity, &ChildOf, &AppNumberInput)>, |
| 299 |
) { |
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let Ok(radio::RadioButtonOptionValue(selection)) = new_value_query.get(event.value) else { |
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return; |
| 302 |
}; |
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app_status.selection = *selection; |
| 304 |
|
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|
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|
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for (input_entity, child_of, app_number_input) in number_inputs.iter() { |
| 308 |
match app_status.selection { |
| 309 |
Selection::Camera => { |
| 310 |
commands |
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.entity(child_of.parent()) |
| 312 |
.insert(Visibility::Hidden); |
| 313 |
} |
| 314 |
Selection::DecalA | Selection::DecalB => { |
| 315 |
commands |
| 316 |
.entity(child_of.parent()) |
| 317 |
.insert(Visibility::Inherited); |
| 318 |
|
| 319 |
|
| 320 |
for (transform, base_scale, _selection) in selections |
| 321 |
.iter() |
| 322 |
.filter(|&(_, _, selection)| *selection == app_status.selection) |
| 323 |
{ |
| 324 |
if AppNumberInput::Scale == *app_number_input { |
| 325 |
|
| 326 |
let scale_multiplier = transform.scale.x / base_scale.0.x; |
| 327 |
commands |
| 328 |
.entity(input_entity) |
| 329 |
.insert(NumberInputValue::F32(scale_multiplier)); |
| 330 |
} else { |
| 331 |
let roll = transform.rotation.to_euler(EulerRot::YXZ).2; |
| 332 |
commands |
| 333 |
.entity(input_entity) |
| 334 |
.insert(NumberInputValue::F32(roll)); |
| 335 |
} |
| 336 |
} |
| 337 |
} |
| 338 |
}; |
| 339 |
} |
| 340 |
} |
| 341 |
|
| 342 |
|
| 343 |
fn spawn_help_text(commands: &mut Commands, app_status: &AppStatus) { |
| 344 |
commands.spawn(( |
| 345 |
Text::new(create_help_string(app_status)), |
| 346 |
Node { |
| 347 |
position_type: PositionType::Absolute, |
| 348 |
top: px(12), |
| 349 |
left: px(12), |
| 350 |
..default() |
| 351 |
}, |
| 352 |
HelpText, |
| 353 |
)); |
| 354 |
} |
| 355 |
|
| 356 |
|
| 357 |
fn draw_gizmos( |
| 358 |
mut gizmos: Gizmos, |
| 359 |
decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>, |
| 360 |
) { |
| 361 |
for (global_transform, selection) in &decals { |
| 362 |
let color = match *selection { |
| 363 |
Selection::Camera => continue, |
| 364 |
Selection::DecalA => ORANGE_RED, |
| 365 |
Selection::DecalB => LIME, |
| 366 |
}; |
| 367 |
|
| 368 |
gizmos.primitive_3d( |
| 369 |
&Cuboid { |
| 370 |
|
| 371 |
|
| 372 |
half_size: global_transform.scale() * 0.5, |
| 373 |
}, |
| 374 |
Isometry3d { |
| 375 |
rotation: global_transform.rotation(), |
| 376 |
translation: global_transform.translation_vec3a(), |
| 377 |
}, |
| 378 |
color, |
| 379 |
); |
| 380 |
} |
| 381 |
} |
| 382 |
|
| 383 |
|
| 384 |
fn calculate_initial_decal_transform(start: Vec3, looking_at: Vec3, size: Vec2) -> impl Bundle { |
| 385 |
let direction = looking_at - start; |
| 386 |
let center = start + direction * 0.5; |
| 387 |
let base_scale = (size * 0.5).extend(direction.length()); |
| 388 |
( |
| 389 |
Transform::from_translation(center) |
| 390 |
.with_scale(base_scale) |
| 391 |
.looking_to(direction, Vec3::Y), |
| 392 |
BaseScale(base_scale), |
| 393 |
) |
| 394 |
} |
| 395 |
|
| 396 |
|
| 397 |
fn rotate_cube(mut meshes: Query<&mut Transform, With<Mesh3d>>) { |
| 398 |
for mut transform in &mut meshes { |
| 399 |
transform.rotate_y(CUBE_ROTATION_SPEED); |
| 400 |
} |
| 401 |
} |
| 402 |
|
| 403 |
|
| 404 |
fn handle_drag_as_movement( |
| 405 |
event: On<PointerDrag>, |
| 406 |
parent_q: Query<&ChildOf>, |
| 407 |
number_input_q: Query<(), With<FeathersNumberInput>>, |
| 408 |
mut selections: Query<(&mut Transform, &Selection)>, |
| 409 |
mouse_motion: Res<AccumulatedMouseMotion>, |
| 410 |
app_status: Res<AppStatus>, |
| 411 |
) { |
| 412 |
|
| 413 |
|
| 414 |
if parent_q |
| 415 |
.iter_ancestors(event.entity) |
| 416 |
.any(|parent| number_input_q.contains(parent)) |
| 417 |
{ |
| 418 |
return; |
| 419 |
} |
| 420 |
for (mut transform, selection) in &mut selections { |
| 421 |
if app_status.selection != *selection { |
| 422 |
continue; |
| 423 |
} |
| 424 |
|
| 425 |
let position = transform.translation; |
| 426 |
|
| 427 |
|
| 428 |
let radius = position.length(); |
| 429 |
let mut theta = acos(position.y / radius); |
| 430 |
let mut phi = position.z.signum() * acos(position.x * position.xz().length_recip()); |
| 431 |
|
| 432 |
|
| 433 |
let (phi_factor, theta_factor) = match *selection { |
| 434 |
Selection::Camera => (1.0, -1.0), |
| 435 |
Selection::DecalA | Selection::DecalB => (-1.0, 1.0), |
| 436 |
}; |
| 437 |
|
| 438 |
|
| 439 |
phi += phi_factor * mouse_motion.delta.x * MOVE_SPEED; |
| 440 |
theta = f32::clamp( |
| 441 |
theta + theta_factor * mouse_motion.delta.y * MOVE_SPEED, |
| 442 |
0.001, |
| 443 |
PI - 0.001, |
| 444 |
); |
| 445 |
|
| 446 |
|
| 447 |
transform.translation = |
| 448 |
radius * vec3(sin(theta) * cos(phi), cos(theta), sin(theta) * sin(phi)); |
| 449 |
|
| 450 |
|
| 451 |
let roll = transform.rotation.to_euler(EulerRot::YXZ).2; |
| 452 |
transform.look_at(Vec3::ZERO, Vec3::Y); |
| 453 |
let (yaw, pitch, _) = transform.rotation.to_euler(EulerRot::YXZ); |
| 454 |
transform.rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, roll); |
| 455 |
} |
| 456 |
} |
| 457 |
|
| 458 |
|
| 459 |
fn create_help_string(app_status: &AppStatus) -> String { |
| 460 |
if app_status.selection == Selection::Camera { |
| 461 |
format!("Click and drag to move {}.", app_status.selection) |
| 462 |
} else { |
| 463 |
format!( |
| 464 |
"Click and drag to move/scale/rotate {}.\n\ |
| 465 |
To scale/rotate, start the drag within the corresponding number input.\n\ |
| 466 |
To move, start the drag anywhere else in the example.", |
| 467 |
app_status.selection |
| 468 |
) |
| 469 |
} |
| 470 |
} |
| 471 |
|
| 472 |
|
| 473 |
|
| 474 |
fn update_help_text(mut help_text: Query<&mut Text, With<HelpText>>, app_status: Res<AppStatus>) { |
| 475 |
for mut text in &mut help_text { |
| 476 |
text.0 = create_help_string(&app_status); |
| 477 |
} |
| 478 |
} |