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use bevy::{camera::Hdr, color::palettes::css::ORANGE, prelude::*}; |
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use rand::random; |
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|
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fn main() { |
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let mut app = App::new(); |
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app.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, example_control_system); |
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app.run(); |
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} |
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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asset_server: Res<AssetServer>, |
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) { |
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let base_color = Color::srgb(0.9, 0.2, 0.3); |
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let icosphere_mesh = meshes.add(Sphere::new(0.9).mesh().ico(7).unwrap()); |
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|
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let opaque = commands |
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.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color, |
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alpha_mode: AlphaMode::Opaque, |
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..default() |
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})), |
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Transform::from_xyz(-4.0, 0.0, 0.0), |
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ExampleControls { |
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unlit: true, |
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color: true, |
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}, |
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)) |
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.id(); |
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let blend = commands |
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.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color, |
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alpha_mode: AlphaMode::Blend, |
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..default() |
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})), |
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Transform::from_xyz(-2.0, 0.0, 0.0), |
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ExampleControls { |
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unlit: true, |
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color: true, |
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}, |
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)) |
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.id(); |
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let premultiplied = commands |
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.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color, |
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alpha_mode: AlphaMode::Premultiplied, |
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..default() |
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})), |
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Transform::from_xyz(0.0, 0.0, 0.0), |
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ExampleControls { |
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unlit: true, |
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color: true, |
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}, |
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)) |
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.id(); |
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let add = commands |
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.spawn(( |
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Mesh3d(icosphere_mesh.clone()), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color, |
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alpha_mode: AlphaMode::Add, |
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..default() |
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})), |
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Transform::from_xyz(2.0, 0.0, 0.0), |
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ExampleControls { |
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unlit: true, |
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color: true, |
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}, |
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)) |
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.id(); |
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let multiply = commands |
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.spawn(( |
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Mesh3d(icosphere_mesh), |
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MeshMaterial3d(materials.add(StandardMaterial { |
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base_color, |
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alpha_mode: AlphaMode::Multiply, |
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..default() |
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})), |
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Transform::from_xyz(4.0, 0.0, 0.0), |
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ExampleControls { |
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unlit: true, |
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color: true, |
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}, |
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)) |
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.id(); |
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let black_material = materials.add(Color::BLACK); |
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let white_material = materials.add(Color::WHITE); |
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let plane_mesh = meshes.add(Plane3d::default().mesh().size(2.0, 2.0)); |
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|
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for x in -3..4 { |
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for z in -3..4 { |
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commands.spawn(( |
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Mesh3d(plane_mesh.clone()), |
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MeshMaterial3d(if (x + z) % 2 == 0 { |
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black_material.clone() |
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} else { |
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white_material.clone() |
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}), |
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Transform::from_xyz(x as f32 * 2.0, -1.0, z as f32 * 2.0), |
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ExampleControls { |
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unlit: false, |
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color: true, |
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}, |
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)); |
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} |
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} |
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commands.spawn((PointLight::default(), Transform::from_xyz(4.0, 8.0, 4.0))); |
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 2.5, 10.0).looking_at(Vec3::ZERO, Vec3::Y), |
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Hdr, |
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#[cfg(target_arch = "wasm32")] |
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Msaa::Off, |
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)); |
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let text_style = TextFont { |
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font: asset_server.load("fonts/FiraMono-Medium.ttf").into(), |
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..default() |
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}; |
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let label_text_style = (text_style.clone(), TextColor(ORANGE.into())); |
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commands.spawn((Text::new("Up / Down — Increase / Decrease Alpha\nLeft / Right — Rotate Camera\nH - Toggle HDR\nSpacebar — Toggle Unlit\nC — Randomize Colors"), |
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text_style.clone(), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}) |
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); |
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|
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commands.spawn(( |
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Text::default(), |
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text_style, |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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right: px(12), |
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..default() |
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}, |
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ExampleDisplay, |
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)); |
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let mut label = |entity: Entity, label: &str| { |
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commands.spawn(( |
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Node { |
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position_type: PositionType::Absolute, |
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..default() |
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}, |
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ExampleLabel { entity }, |
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children![( |
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Text::new(label), |
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label_text_style.clone(), |
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Node { |
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position_type: PositionType::Absolute, |
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bottom: Val::ZERO, |
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..default() |
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}, |
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TextLayout::default().with_no_wrap(), |
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)], |
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)); |
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}; |
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label(opaque, "┌─ Opaque\n│\n│\n│\n│"); |
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label(blend, "┌─ Blend\n│\n│\n│"); |
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label(premultiplied, "┌─ Premultiplied\n│\n│"); |
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label(add, "┌─ Add\n│"); |
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label(multiply, "┌─ Multiply"); |
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} |
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#[derive(Component)] |
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struct ExampleControls { |
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unlit: bool, |
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color: bool, |
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} |
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#[derive(Component)] |
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struct ExampleLabel { |
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entity: Entity, |
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} |
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struct ExampleState { |
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alpha: f32, |
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unlit: bool, |
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} |
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#[derive(Component)] |
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struct ExampleDisplay; |
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impl Default for ExampleState { |
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fn default() -> Self { |
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ExampleState { |
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alpha: 0.9, |
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unlit: false, |
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} |
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} |
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} |
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|
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fn example_control_system( |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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controllable: Query<(&MeshMaterial3d<StandardMaterial>, &ExampleControls)>, |
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camera: Single< |
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( |
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Entity, |
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&mut Camera, |
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&mut Transform, |
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&GlobalTransform, |
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Has<Hdr>, |
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), |
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With<Camera3d>, |
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>, |
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mut labels: Query<(&mut Node, &ExampleLabel)>, |
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mut display: Single<&mut Text, With<ExampleDisplay>>, |
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labeled: Query<&GlobalTransform>, |
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mut state: Local<ExampleState>, |
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time: Res<Time>, |
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input: Res<ButtonInput<KeyCode>>, |
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mut commands: Commands, |
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) { |
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if input.pressed(KeyCode::ArrowUp) { |
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state.alpha = (state.alpha + time.delta_secs()).min(1.0); |
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} else if input.pressed(KeyCode::ArrowDown) { |
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state.alpha = (state.alpha - time.delta_secs()).max(0.0); |
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} |
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if input.just_pressed(KeyCode::Space) { |
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state.unlit = !state.unlit; |
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} |
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let randomize_colors = input.just_pressed(KeyCode::KeyC); |
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for (material_handle, controls) in &controllable { |
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let mut material = materials.get_mut(material_handle).unwrap(); |
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if controls.color && randomize_colors { |
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material.base_color = Srgba { |
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red: random(), |
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green: random(), |
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blue: random(), |
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alpha: state.alpha, |
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} |
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.into(); |
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} else { |
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material.base_color.set_alpha(state.alpha); |
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} |
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|
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if controls.unlit { |
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material.unlit = state.unlit; |
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} |
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} |
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let (entity, camera, mut camera_transform, camera_global_transform, hdr) = camera.into_inner(); |
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|
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if input.just_pressed(KeyCode::KeyH) { |
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if hdr { |
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commands.entity(entity).remove::<Hdr>(); |
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} else { |
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commands.entity(entity).insert(Hdr); |
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} |
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} |
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|
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let rotation = if input.pressed(KeyCode::ArrowLeft) { |
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time.delta_secs() |
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} else if input.pressed(KeyCode::ArrowRight) { |
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-time.delta_secs() |
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} else { |
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0.0 |
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}; |
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camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation)); |
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for (mut node, label) in &mut labels { |
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let world_position = labeled.get(label.entity).unwrap().translation() + Vec3::Y; |
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let viewport_position = camera |
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.world_to_viewport(camera_global_transform, world_position) |
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.unwrap(); |
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node.top = px(viewport_position.y); |
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node.left = px(viewport_position.x); |
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} |
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display.0 = format!( |
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" HDR: {}\nAlpha: {:.2}", |
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if hdr { "ON " } else { "OFF" }, |
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state.alpha |
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); |
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} |