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use std::f32::consts::PI; |
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|
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#[cfg(not(target_arch = "wasm32"))] |
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use bevy::pbr::wireframe::{WireframeConfig, WireframePlugin}; |
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use bevy::{ |
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asset::RenderAssetUsages, |
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color::palettes::basic::SILVER, |
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input::common_conditions::{input_just_pressed, input_toggle_active}, |
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prelude::*, |
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render::render_resource::{Extent3d, TextureDimension, TextureFormat}, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(( |
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DefaultPlugins.set(ImagePlugin::default_nearest()), |
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#[cfg(not(target_arch = "wasm32"))] |
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WireframePlugin::default(), |
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)) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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rotate.run_if(input_toggle_active(true, KeyCode::KeyR)), |
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advance_rows.run_if(input_just_pressed(KeyCode::Tab)), |
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#[cfg(not(target_arch = "wasm32"))] |
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toggle_wireframe, |
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), |
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) |
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.run(); |
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} |
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|
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#[derive(Component)] |
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struct Shape; |
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|
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const SHAPES_X_EXTENT: f32 = 14.0; |
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const EXTRUSION_X_EXTENT: f32 = 14.0; |
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const Z_EXTENT: f32 = 8.0; |
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const THICKNESS: f32 = 0.1; |
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|
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut images: ResMut<Assets<Image>>, |
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mut materials: ResMut<Assets<StandardMaterial>>, |
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) { |
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let debug_material = materials.add(StandardMaterial { |
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base_color_texture: Some(images.add(uv_debug_texture())), |
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..default() |
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}); |
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|
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let shapes = [ |
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meshes.add(Cuboid::default()), |
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meshes.add(Tetrahedron::default()), |
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meshes.add(Capsule3d::default()), |
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meshes.add(Torus::default()), |
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meshes.add(Cylinder::default()), |
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meshes.add(Cone::default()), |
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meshes.add(ConicalFrustum::default()), |
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meshes.add(Sphere::default().mesh().ico(5).unwrap()), |
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meshes.add(Sphere::default().mesh().uv(32, 18)), |
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meshes.add(Segment3d::default()), |
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meshes.add(Polyline3d::new(vec![ |
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Vec3::new(-0.5, 0.0, 0.0), |
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Vec3::new(0.5, 0.0, 0.0), |
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Vec3::new(0.0, 0.5, 0.0), |
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])), |
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]; |
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let extrusions = [ |
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meshes.add(Extrusion::new(Rectangle::default(), 1.)), |
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meshes.add(Extrusion::new(Capsule2d::default(), 1.)), |
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meshes.add(Extrusion::new(Annulus::default(), 1.)), |
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meshes.add(Extrusion::new(Circle::default(), 1.)), |
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meshes.add(Extrusion::new(Ellipse::default(), 1.)), |
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meshes.add(Extrusion::new(RegularPolygon::default(), 1.)), |
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meshes.add(Extrusion::new(Triangle2d::default(), 1.)), |
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meshes.add(Extrusion::new( |
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ConvexPolygon::new(vec![ |
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Vec2::new(0.0, 0.8), |
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Vec2::new(-0.47, 0.25), |
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Vec2::new(-0.47, -0.65), |
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Vec2::new(0.47, -0.65), |
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Vec2::new(0.47, 0.25), |
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]) |
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.unwrap(), |
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1.0, |
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)), |
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]; |
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|
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let ring_extrusions = [ |
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meshes.add(Extrusion::new(Rectangle::default().to_ring(THICKNESS), 1.)), |
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meshes.add(Extrusion::new(Capsule2d::default().to_ring(THICKNESS), 1.)), |
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meshes.add(Extrusion::new( |
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Ring::new(Circle::new(1.0), Circle::new(0.5)), |
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1., |
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)), |
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meshes.add(Extrusion::new(Circle::default().to_ring(THICKNESS), 1.)), |
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meshes.add(Extrusion::new( |
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{ |
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let outer = Ellipse::default(); |
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let mut inner = outer; |
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inner.half_size -= Vec2::splat(THICKNESS); |
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Ring::new(outer, inner) |
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}, |
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1., |
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)), |
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meshes.add(Extrusion::new( |
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RegularPolygon::default().to_ring(THICKNESS), |
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1., |
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)), |
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meshes.add(Extrusion::new(Triangle2d::default().to_ring(THICKNESS), 1.)), |
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]; |
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let num_shapes = shapes.len(); |
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for (i, shape) in shapes.into_iter().enumerate() { |
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commands.spawn(( |
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Mesh3d(shape), |
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MeshMaterial3d(debug_material.clone()), |
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Transform::from_xyz( |
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-SHAPES_X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * SHAPES_X_EXTENT, |
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2.0, |
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Row::Front.z(), |
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) |
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.with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape, |
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Row::Front, |
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)); |
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} |
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let num_extrusions = extrusions.len(); |
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for (i, shape) in extrusions.into_iter().enumerate() { |
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commands.spawn(( |
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Mesh3d(shape), |
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MeshMaterial3d(debug_material.clone()), |
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Transform::from_xyz( |
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-EXTRUSION_X_EXTENT / 2. |
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+ i as f32 / (num_extrusions - 1) as f32 * EXTRUSION_X_EXTENT, |
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2.0, |
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Row::Middle.z(), |
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) |
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.with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape, |
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Row::Middle, |
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)); |
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} |
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let num_ring_extrusions = ring_extrusions.len(); |
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for (i, shape) in ring_extrusions.into_iter().enumerate() { |
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commands.spawn(( |
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Mesh3d(shape), |
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MeshMaterial3d(debug_material.clone()), |
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Transform::from_xyz( |
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-EXTRUSION_X_EXTENT / 2. |
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+ i as f32 / (num_ring_extrusions - 1) as f32 * EXTRUSION_X_EXTENT, |
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2.0, |
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Row::Rear.z(), |
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) |
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.with_rotation(Quat::from_rotation_x(-PI / 4.)), |
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Shape, |
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Row::Rear, |
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)); |
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} |
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|
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commands.spawn(( |
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PointLight { |
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shadow_maps_enabled: true, |
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intensity: 10_000_000., |
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range: 100.0, |
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shadow_depth_bias: 0.2, |
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..default() |
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}, |
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Transform::from_xyz(8.0, 16.0, 8.0), |
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)); |
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|
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commands.spawn(( |
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Mesh3d(meshes.add(Plane3d::default().mesh().size(50.0, 50.0).subdivisions(10))), |
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MeshMaterial3d(materials.add(Color::from(SILVER))), |
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)); |
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|
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commands.spawn(( |
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Camera3d::default(), |
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Transform::from_xyz(0.0, 7., 14.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y), |
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)); |
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let mut text = "\ |
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Press 'R' to pause/resume rotation\n\ |
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Press 'Tab' to cycle through rows" |
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.to_string(); |
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#[cfg(not(target_arch = "wasm32"))] |
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text.push_str("\nPress 'Space' to toggle wireframes"); |
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|
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commands.spawn(( |
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Text::new(text), |
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Node { |
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position_type: PositionType::Absolute, |
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top: px(12), |
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left: px(12), |
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..default() |
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}, |
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)); |
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} |
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fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) { |
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for mut transform in &mut query { |
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transform.rotate_y(time.delta_secs() / 2.); |
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} |
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} |
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|
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fn uv_debug_texture() -> Image { |
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const TEXTURE_SIZE: usize = 8; |
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let mut palette: [u8; 32] = [ |
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255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255, |
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198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255, |
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]; |
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let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4]; |
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for y in 0..TEXTURE_SIZE { |
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let offset = TEXTURE_SIZE * y * 4; |
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texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette); |
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palette.rotate_right(4); |
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} |
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Image::new_fill( |
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Extent3d { |
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width: TEXTURE_SIZE as u32, |
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height: TEXTURE_SIZE as u32, |
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depth_or_array_layers: 1, |
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}, |
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TextureDimension::D2, |
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&texture_data, |
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TextureFormat::Rgba8UnormSrgb, |
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RenderAssetUsages::RENDER_WORLD, |
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) |
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} |
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|
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#[cfg(not(target_arch = "wasm32"))] |
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fn toggle_wireframe( |
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mut wireframe_config: ResMut<WireframeConfig>, |
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keyboard: Res<ButtonInput<KeyCode>>, |
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) { |
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if keyboard.just_pressed(KeyCode::Space) { |
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wireframe_config.global = !wireframe_config.global; |
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} |
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} |
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|
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#[derive(Component, Clone, Copy)] |
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enum Row { |
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Front, |
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Middle, |
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Rear, |
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} |
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|
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impl Row { |
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fn z(self) -> f32 { |
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match self { |
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Row::Front => Z_EXTENT / 2., |
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Row::Middle => 0., |
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Row::Rear => -Z_EXTENT / 2., |
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} |
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} |
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|
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fn advance(self) -> Self { |
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match self { |
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Row::Front => Row::Rear, |
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Row::Middle => Row::Front, |
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Row::Rear => Row::Middle, |
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} |
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} |
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} |
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fn advance_rows(mut shapes: Query<(&mut Row, &mut Transform), With<Shape>>) { |
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for (mut row, mut transform) in &mut shapes { |
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*row = row.advance(); |
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transform.translation.z = row.z(); |
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} |
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} |