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use bevy::{ |
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color::palettes::basic::{GREEN, RED, WHITE}, |
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feathers::{theme::UiTheme, FeathersPlugins}, |
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prelude::*, |
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render::{render_resource::WgpuFeatures, settings::WgpuSettings, RenderPlugin}, |
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sprite_render::{ |
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NoWireframe2d, Wireframe2d, Wireframe2dColor, Wireframe2dConfig, Wireframe2dPlugin, |
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}, |
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ui_widgets::{radio_self_update, ValueChange}, |
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}; |
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use radio::{feathers_option_buttons, main_ui_node_scene, RadioButtonOptionValue}; |
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#[path = "../helpers/radio.rs"] |
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mod radio; |
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#[path = "../helpers/theme.rs"] |
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mod theme; |
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fn main() { |
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App::new() |
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.add_plugins(( |
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DefaultPlugins.set(RenderPlugin { |
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render_creation: WgpuSettings { |
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features: WgpuFeatures::POLYGON_MODE_LINE, |
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..default() |
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} |
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.into(), |
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..default() |
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}), |
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Wireframe2dPlugin::default(), |
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FeathersPlugins, |
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)) |
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.insert_resource(Wireframe2dConfig { |
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global: true, |
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default_color: WHITE.into(), |
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}) |
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.insert_resource(UiTheme(theme::basic_example_theme(Color::WHITE))) |
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.add_systems(Startup, setup) |
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.add_observer(update_radio_button) |
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.add_observer(radio_self_update) |
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.run(); |
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} |
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#[derive(Clone, Copy, Component, Default, PartialEq, Debug)] |
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enum GlobalWireframeSetting { |
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#[default] |
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On, |
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Off, |
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} |
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#[derive(Clone, Copy, Component, Default, PartialEq, Debug)] |
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enum GlobalColorSetting { |
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#[default] |
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Red, |
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White, |
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} |
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impl From<GlobalColorSetting> for Color { |
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fn from(value: GlobalColorSetting) -> Self { |
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match value { |
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GlobalColorSetting::Red => RED.into(), |
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GlobalColorSetting::White => WHITE.into(), |
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} |
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} |
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} |
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#[derive(Clone, Copy, Component, Default, PartialEq, Debug)] |
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enum ColorCircleWireframeSetting { |
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#[default] |
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Red, |
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Green, |
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} |
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impl From<ColorCircleWireframeSetting> for Color { |
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fn from(value: ColorCircleWireframeSetting) -> Self { |
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match value { |
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ColorCircleWireframeSetting::Red => RED.into(), |
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ColorCircleWireframeSetting::Green => GREEN.into(), |
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} |
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} |
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} |
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fn setup( |
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mut commands: Commands, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.spawn_scene(bsn! { |
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@main_ui_node_scene() |
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Children [ |
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@feathers_option_buttons("Toggle global", |
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&[ |
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(GlobalWireframeSetting::On, "ON"), |
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(GlobalWireframeSetting::Off, "OFF"), |
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], 0) |
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-- |
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@feathers_option_buttons("Change global color", |
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&[ |
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(GlobalColorSetting::Red, "RED"), |
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(GlobalColorSetting::White, "WHITE"), |
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], 1) |
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-- |
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@feathers_option_buttons("Change color of the circle wireframe", |
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&[ |
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(ColorCircleWireframeSetting::Red, "RED"), |
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(ColorCircleWireframeSetting::Green, "GREEN"), |
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], 1) |
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] |
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}); |
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commands.spawn(( |
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Mesh2d(meshes.add(Triangle2d::new( |
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Vec2::new(0.0, 50.0), |
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Vec2::new(-50.0, -50.0), |
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Vec2::new(50.0, -50.0), |
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))), |
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MeshMaterial2d(materials.add(Color::BLACK)), |
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Transform::from_xyz(-150.0, 0.0, 0.0), |
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NoWireframe2d, |
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)); |
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commands.spawn(( |
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Mesh2d(meshes.add(Rectangle::new(100.0, 100.0))), |
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MeshMaterial2d(materials.add(Color::BLACK)), |
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Transform::from_xyz(0.0, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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Mesh2d(meshes.add(Circle::new(50.0))), |
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MeshMaterial2d(materials.add(Color::BLACK)), |
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Transform::from_xyz(150.0, 0.0, 0.0), |
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Wireframe2d, |
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Wireframe2dColor { |
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color: GREEN.into(), |
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}, |
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)); |
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commands.spawn(Camera2d); |
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} |
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fn update_radio_button( |
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event: On<ValueChange<Entity>>, |
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toggle_global_query: Query<&RadioButtonOptionValue<GlobalWireframeSetting>>, |
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global_color_query: Query<&RadioButtonOptionValue<GlobalColorSetting>>, |
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color_circle_query: Query<&RadioButtonOptionValue<ColorCircleWireframeSetting>>, |
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mut config: ResMut<Wireframe2dConfig>, |
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mut wireframe_colors: Query<&mut Wireframe2dColor>, |
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) { |
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if let Ok(RadioButtonOptionValue(toggle_global)) = toggle_global_query.get(event.value) { |
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config.global = matches!(toggle_global, GlobalWireframeSetting::On); |
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} |
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if let Ok(RadioButtonOptionValue(global_color)) = global_color_query.get(event.value) { |
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config.default_color = (*global_color).into(); |
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} |
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if let Ok(RadioButtonOptionValue(color_circle)) = color_circle_query.get(event.value) { |
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for mut color in &mut wireframe_colors { |
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color.color = (*color_circle).into(); |
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} |
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} |
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} |