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use bevy::prelude::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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commands.spawn(Camera2d); |
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let sprite_handle = asset_server.load("branding/icon.png"); |
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commands.spawn(( |
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Sprite::from_image(sprite_handle.clone()), |
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Transform::from_xyz(-100.0, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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Sprite { |
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image: sprite_handle.clone(), |
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color: Color::srgba(0.0, 0.0, 1.0, 0.7), |
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..default() |
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}, |
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Transform::from_xyz(0.0, 0.0, 0.1), |
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)); |
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commands.spawn(( |
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Sprite { |
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image: sprite_handle, |
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color: Color::srgba(0.0, 1.0, 0.0, 0.3), |
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..default() |
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}, |
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Transform::from_xyz(100.0, 0.0, 0.2), |
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)); |
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} |