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|
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|
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use bevy::{ |
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image::{ImageArrayLayout, ImageLoaderSettings}, |
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prelude::*, |
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sprite_render::{AlphaMode2d, TileData, TileOrientation, TilemapChunk, TilemapChunkTileData}, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest())) |
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.insert_resource(ClearColor(Color::srgb(0.5, 0.5, 0.9))) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup(mut commands: Commands, assets: Res<AssetServer>) { |
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let chunk_size = UVec2::splat(8); |
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let tile_display_size = UVec2::splat(64); |
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|
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|
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let orientation = [ |
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TileOrientation::Default, |
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TileOrientation::Rotate90, |
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TileOrientation::Rotate180, |
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TileOrientation::Rotate270, |
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TileOrientation::MirrorH, |
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TileOrientation::MirrorHRotate90, |
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TileOrientation::MirrorHRotate180, |
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TileOrientation::MirrorHRotate270, |
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]; |
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|
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|
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let colors = [ |
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Color::WHITE, |
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Color::linear_rgb(1.0, 0.0, 0.0), |
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Color::linear_rgb(0.0, 1.0, 0.0), |
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Color::linear_rgb(0.0, 0.0, 1.0), |
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Color::linear_rgba(1.0, 0.0, 0.0, 0.25), |
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Color::linear_rgba(0.0, 1.0, 0.0, 0.25), |
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Color::linear_rgba(0.0, 0.0, 1.0, 0.25), |
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Color::linear_rgba(1.0, 1.0, 1.0, 0.5), |
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]; |
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|
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let tile_data = (0..chunk_size.element_product()) |
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.map(|i| { |
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let row = i / 8; |
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let col = i % 8; |
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Some(TileData { |
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|
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tileset_index: (row % 2) as u16, |
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color: colors[row as usize], |
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|
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visible: row != 7, |
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orientation: orientation[col as usize], |
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}) |
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}) |
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.collect(); |
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|
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commands.spawn(( |
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TilemapChunk { |
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chunk_size, |
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tile_display_size, |
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tileset: assets |
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.load_builder() |
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.with_settings(|settings: &mut ImageLoaderSettings| { |
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|
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|
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settings.array_layout = Some(ImageArrayLayout::RowCount { rows: 2 }); |
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}) |
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.load("textures/arrow.png"), |
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alpha_mode: AlphaMode2d::Blend, |
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}, |
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TilemapChunkTileData(tile_data), |
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)); |
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|
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commands.spawn(Camera2d); |
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} |