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use bevy::{ |
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color::palettes::css::*, |
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math::ops, |
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prelude::*, |
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sprite::{Anchor, Text2dShadow}, |
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text::{FontSmoothing, LineBreak, TextBounds}, |
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}; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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(animate_translation, animate_rotation, animate_scale), |
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) |
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.run(); |
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} |
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#[derive(Component)] |
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struct AnimateTranslation; |
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#[derive(Component)] |
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struct AnimateRotation; |
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#[derive(Component)] |
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struct AnimateScale; |
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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let font = asset_server.load("fonts/FiraSans-Bold.ttf"); |
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let text_font = TextFont { |
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font: font.clone().into(), |
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font_size: FontSize::Px(50.0), |
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..default() |
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}; |
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let text_justification = Justify::Center; |
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commands.spawn(Camera2d); |
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commands.spawn(( |
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Text2d::new(" translation "), |
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text_font.clone(), |
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TextLayout::justify(text_justification), |
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TextBackgroundColor(Color::BLACK.with_alpha(0.5)), |
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Text2dShadow::default(), |
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AnimateTranslation, |
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)); |
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commands.spawn(( |
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Text2d::new(" rotation "), |
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text_font.clone(), |
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TextLayout::justify(text_justification), |
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TextBackgroundColor(Color::BLACK.with_alpha(0.5)), |
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Text2dShadow::default(), |
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AnimateRotation, |
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)); |
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commands.spawn(( |
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Text2d::new(" scale "), |
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text_font, |
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TextLayout::justify(text_justification), |
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Transform::from_translation(Vec3::new(400.0, 0.0, 0.0)), |
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TextBackgroundColor(Color::BLACK.with_alpha(0.5)), |
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Text2dShadow::default(), |
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AnimateScale, |
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)); |
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let slightly_smaller_text_font = TextFont { |
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font: font.into(), |
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font_size: FontSize::Px(35.0), |
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..default() |
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}; |
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let box_size = Vec2::new(300.0, 200.0); |
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let box_position = Vec2::new(0.0, -250.0); |
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let box_color = Color::srgb(0.25, 0.25, 0.55); |
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let text_shadow_color = box_color.darker(0.05); |
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commands.spawn(( |
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Sprite::from_color(Color::srgb(0.25, 0.25, 0.55), box_size), |
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Transform::from_translation(box_position.extend(0.0)), |
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children![( |
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Text2d::new("this text wraps in the box\n(Unicode linebreaks)"), |
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slightly_smaller_text_font.clone(), |
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TextLayout::new(Justify::Left, LineBreak::WordBoundary), |
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TextBounds::from(box_size), |
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Transform::from_translation(Vec3::Z), |
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Text2dShadow { |
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color: text_shadow_color, |
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..default() |
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}, |
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Underline, |
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)], |
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)); |
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let other_box_size = Vec2::new(300.0, 200.0); |
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let other_box_position = Vec2::new(320.0, -250.0); |
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commands.spawn(( |
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Sprite::from_color(Color::srgb(0.25, 0.25, 0.55), other_box_size), |
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Transform::from_translation(other_box_position.extend(0.0)), |
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children![( |
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Text2d::new("this text wraps in the box\n(AnyCharacter linebreaks)"), |
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slightly_smaller_text_font.clone(), |
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TextLayout::new(Justify::Left, LineBreak::AnyCharacter), |
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TextBounds::from(other_box_size), |
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Transform::from_translation(Vec3::Z), |
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Text2dShadow { |
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color: text_shadow_color, |
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..default() |
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} |
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)], |
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)); |
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commands.spawn(( |
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Text2d::new("This text has\nFontSmoothing::None\nAnd Justify::Center"), |
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slightly_smaller_text_font |
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.clone() |
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.with_font_smoothing(FontSmoothing::None), |
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TextLayout::justify(Justify::Center), |
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Transform::from_translation(Vec3::new(-400.0, -250.0, 0.0)), |
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Text2dShadow::default(), |
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)); |
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let make_child = move |(text_anchor, color): (Anchor, Color)| { |
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( |
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Text2d::new(" Anchor".to_string()), |
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slightly_smaller_text_font.clone(), |
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text_anchor, |
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TextBackgroundColor(Color::WHITE.darker(0.8)), |
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Transform::from_translation(-1. * Vec3::Z), |
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children![ |
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( |
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TextSpan("::".to_string()), |
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slightly_smaller_text_font.clone(), |
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TextColor(LIGHT_GREY.into()), |
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TextBackgroundColor(DARK_BLUE.into()), |
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), |
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( |
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TextSpan(format!("{text_anchor:?} ")), |
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slightly_smaller_text_font.clone(), |
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TextColor(color), |
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TextBackgroundColor(color.darker(0.3)), |
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) |
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], |
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) |
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}; |
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commands.spawn(( |
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Sprite { |
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color: Color::Srgba(LIGHT_CYAN), |
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custom_size: Some(Vec2::new(10., 10.)), |
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..Default::default() |
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}, |
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Transform::from_translation(250. * Vec3::Y), |
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children![ |
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make_child((Anchor::TOP_LEFT, Color::Srgba(LIGHT_SALMON))), |
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make_child((Anchor::TOP_RIGHT, Color::Srgba(LIGHT_GREEN))), |
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make_child((Anchor::BOTTOM_RIGHT, Color::Srgba(LIGHT_BLUE))), |
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make_child((Anchor::BOTTOM_LEFT, Color::Srgba(LIGHT_YELLOW))), |
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], |
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)); |
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} |
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fn animate_translation( |
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time: Res<Time>, |
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mut query: Query<&mut Transform, (With<Text2d>, With<AnimateTranslation>)>, |
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) { |
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for mut transform in &mut query { |
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transform.translation.x = 100.0 * ops::sin(time.elapsed_secs()) - 400.0; |
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transform.translation.y = 100.0 * ops::cos(time.elapsed_secs()); |
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} |
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} |
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fn animate_rotation( |
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time: Res<Time>, |
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mut query: Query<&mut Transform, (With<Text2d>, With<AnimateRotation>)>, |
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) { |
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for mut transform in &mut query { |
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transform.rotation = Quat::from_rotation_z(ops::cos(time.elapsed_secs())); |
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} |
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} |
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fn animate_scale( |
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time: Res<Time>, |
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mut query: Query<&mut Transform, (With<Text2d>, With<AnimateScale>)>, |
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) { |
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for mut transform in &mut query { |
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let scale = (ops::sin(time.elapsed_secs()) + 1.1) * 2.0; |
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transform.scale.x = scale; |
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transform.scale.y = scale; |
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} |
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} |