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use bevy::prelude::*; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems(Update, animate) |
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.run(); |
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} |
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#[derive(Resource)] |
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struct AnimationState { |
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min: f32, |
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max: f32, |
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current: f32, |
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speed: f32, |
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} |
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
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commands.spawn(Camera2d); |
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commands.insert_resource(AnimationState { |
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min: 128.0, |
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max: 512.0, |
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current: 128.0, |
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speed: 50.0, |
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}); |
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commands.spawn(Sprite { |
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image: asset_server.load("branding/icon.png"), |
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image_mode: SpriteImageMode::Tiled { |
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tile_x: true, |
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tile_y: true, |
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stretch_value: 0.5, |
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}, |
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..default() |
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}); |
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} |
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fn animate(mut sprites: Query<&mut Sprite>, mut state: ResMut<AnimationState>, time: Res<Time>) { |
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if state.current >= state.max || state.current <= state.min { |
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state.speed = -state.speed; |
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}; |
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state.current += state.speed * time.delta_secs(); |
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for mut sprite in &mut sprites { |
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sprite.custom_size = Some(Vec2::splat(state.current)); |
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} |
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} |