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use bevy::{ |
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audio::AudioPlugin, |
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image::{ImageAddressMode, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor}, |
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math::Affine2, |
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prelude::*, |
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}; |
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|
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|
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const RECTANGLE_OFFSET: f32 = 250.0; |
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const RECTANGLE_SIDE: f32 = 200.; |
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|
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const LABEL_OFFSET: f32 = (RECTANGLE_SIDE / 2.) + 25.; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins.build().disable::<AudioPlugin>()) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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|
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let image_with_default_sampler = |
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asset_server.load("textures/fantasy_ui_borders/panel-border-010.png"); |
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let image_with_repeated_sampler = asset_server |
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.load_builder() |
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.with_settings(|s: &mut _| { |
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*s = ImageLoaderSettings { |
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sampler: ImageSampler::Descriptor(ImageSamplerDescriptor { |
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|
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address_mode_u: ImageAddressMode::Repeat, |
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address_mode_v: ImageAddressMode::Repeat, |
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..default() |
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}), |
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..default() |
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} |
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}) |
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.load("textures/fantasy_ui_borders/panel-border-010-repeated.png"); |
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|
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|
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commands.spawn(( |
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Mesh2d(meshes.add(Rectangle::new(RECTANGLE_SIDE, RECTANGLE_SIDE))), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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texture: Some(image_with_default_sampler.clone()), |
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..default() |
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})), |
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Transform::from_translation(Vec3::ZERO), |
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children![( |
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Text2d::new("Control"), |
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Transform::from_xyz(0., LABEL_OFFSET, 0.), |
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)], |
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)); |
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|
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|
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commands.spawn(( |
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Mesh2d(meshes.add(Rectangle::new(RECTANGLE_SIDE, RECTANGLE_SIDE))), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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texture: Some(image_with_repeated_sampler), |
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|
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uv_transform: Affine2::from_scale(Vec2::new(2., 3.)), |
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..default() |
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})), |
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Transform::from_xyz(-RECTANGLE_OFFSET, 0.0, 0.0), |
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children![( |
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Text2d::new("Repeat On"), |
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Transform::from_xyz(0., LABEL_OFFSET, 0.), |
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)], |
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)); |
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|
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commands.spawn(( |
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Mesh2d(meshes.add(Rectangle::new(RECTANGLE_SIDE, RECTANGLE_SIDE))), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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texture: Some(image_with_default_sampler), |
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uv_transform: Affine2::from_scale(Vec2::new(2., 3.)), |
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..default() |
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})), |
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Transform::from_xyz(RECTANGLE_OFFSET, 0.0, 0.0), |
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children![( |
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Text2d::new("Repeat Off"), |
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Transform::from_xyz(0., LABEL_OFFSET, 0.), |
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)], |
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)); |
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commands.spawn(( |
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Camera2d, |
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Transform::default().looking_at(Vec3::ZERO, Vec3::Y), |
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)); |
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} |