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use std::f32::consts::FRAC_PI_2; |
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use bevy::{ |
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color::palettes::css::{BLUE, GRAY, RED}, |
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math::Isometry2d, |
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mesh::{CircularMeshUvMode, CircularSectorMeshBuilder, CircularSegmentMeshBuilder}, |
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prelude::*, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.add_systems( |
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Update, |
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( |
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draw_bounds::<CircularSector>, |
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draw_bounds::<CircularSegment>, |
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), |
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) |
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.run(); |
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} |
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|
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#[derive(Component, Debug)] |
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struct DrawBounds<Shape: Bounded2d + Send + Sync + 'static>(Shape); |
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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let material = materials.add(asset_server.load("branding/icon.png")); |
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|
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commands.spawn(( |
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Camera2d, |
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Camera { |
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clear_color: ClearColorConfig::Custom(GRAY.into()), |
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..default() |
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}, |
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)); |
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const NUM_SLICES: i32 = 8; |
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const SPACING_X: f32 = 100.0; |
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const OFFSET_X: f32 = SPACING_X * (NUM_SLICES - 1) as f32 / 2.0; |
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for i in 0..NUM_SLICES { |
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let fraction = (i + 1) as f32 / NUM_SLICES as f32; |
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let sector = CircularSector::from_turns(40.0, fraction); |
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let sector_angle = -sector.half_angle(); |
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let sector_mesh = |
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CircularSectorMeshBuilder::new(sector).uv_mode(CircularMeshUvMode::Mask { |
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angle: sector_angle, |
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}); |
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commands.spawn(( |
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Mesh2d(meshes.add(sector_mesh)), |
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MeshMaterial2d(material.clone()), |
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Transform { |
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translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, 50.0, 0.0), |
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rotation: Quat::from_rotation_z(sector_angle), |
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..default() |
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}, |
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DrawBounds(sector), |
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)); |
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let segment = CircularSegment::from_turns(40.0, fraction); |
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let segment_angle = -FRAC_PI_2; |
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let segment_mesh = |
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CircularSegmentMeshBuilder::new(segment).uv_mode(CircularMeshUvMode::Mask { |
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angle: -segment_angle, |
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}); |
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commands.spawn(( |
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Mesh2d(meshes.add(segment_mesh)), |
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MeshMaterial2d(material.clone()), |
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Transform { |
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translation: Vec3::new(SPACING_X * i as f32 - OFFSET_X, -50.0, 0.0), |
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rotation: Quat::from_rotation_z(segment_angle), |
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..default() |
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}, |
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DrawBounds(segment), |
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)); |
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} |
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} |
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fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>( |
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q: Query<(&DrawBounds<Shape>, &GlobalTransform)>, |
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mut gizmos: Gizmos, |
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) { |
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for (shape, transform) in &q { |
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let (_, rotation, translation) = transform.to_scale_rotation_translation(); |
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let translation = translation.truncate(); |
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let rotation = rotation.to_euler(EulerRot::XYZ).2; |
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let isometry = Isometry2d::new(translation, Rot2::radians(rotation)); |
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|
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let aabb = shape.0.aabb_2d(isometry); |
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gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED); |
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let bounding_circle = shape.0.bounding_circle(isometry); |
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gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE); |
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} |
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} |