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use bevy::{ |
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color::palettes::css::{BLUE, GREEN, WHITE}, |
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prelude::*, |
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sprite_render::AlphaMode2d, |
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}; |
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|
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.add_systems(Startup, setup) |
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.run(); |
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} |
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|
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fn setup( |
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mut commands: Commands, |
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asset_server: Res<AssetServer>, |
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mut meshes: ResMut<Assets<Mesh>>, |
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mut materials: ResMut<Assets<ColorMaterial>>, |
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) { |
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commands.spawn(Camera2d); |
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|
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let texture_handle = asset_server.load("branding/icon.png"); |
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let mesh_handle = meshes.add(Rectangle::from_size(Vec2::splat(256.0))); |
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commands.spawn(( |
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Mesh2d(mesh_handle.clone()), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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color: WHITE.into(), |
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alpha_mode: AlphaMode2d::Opaque, |
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texture: Some(texture_handle.clone()), |
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..default() |
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})), |
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Transform::from_xyz(-400.0, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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Mesh2d(mesh_handle.clone()), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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color: BLUE.into(), |
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alpha_mode: AlphaMode2d::Opaque, |
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texture: Some(texture_handle.clone()), |
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..default() |
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})), |
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Transform::from_xyz(-300.0, 0.0, 1.0), |
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)); |
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commands.spawn(( |
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Mesh2d(mesh_handle.clone()), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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color: GREEN.into(), |
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alpha_mode: AlphaMode2d::Opaque, |
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texture: Some(texture_handle.clone()), |
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..default() |
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})), |
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Transform::from_xyz(-200.0, 0.0, -1.0), |
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)); |
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commands.spawn(( |
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Mesh2d(mesh_handle.clone()), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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color: WHITE.into(), |
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alpha_mode: AlphaMode2d::Mask(0.5), |
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texture: Some(texture_handle.clone()), |
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..default() |
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})), |
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Transform::from_xyz(200.0, 0.0, 0.0), |
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)); |
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commands.spawn(( |
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Mesh2d(mesh_handle.clone()), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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color: BLUE.with_alpha(0.7).into(), |
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alpha_mode: AlphaMode2d::Blend, |
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texture: Some(texture_handle.clone()), |
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..default() |
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})), |
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Transform::from_xyz(300.0, 0.0, 1.0), |
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)); |
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commands.spawn(( |
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Mesh2d(mesh_handle.clone()), |
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MeshMaterial2d(materials.add(ColorMaterial { |
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color: GREEN.with_alpha(0.7).into(), |
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alpha_mode: AlphaMode2d::Blend, |
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texture: Some(texture_handle), |
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..default() |
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})), |
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Transform::from_xyz(400.0, 0.0, -1.0), |
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)); |
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} |