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use bevy::asset::RenderAssetUsages; |
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use bevy::color::{color_difference::EuclideanDistance, palettes::css}; |
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use bevy::prelude::*; |
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use bevy::render::render_resource::{Extent3d, TextureDimension, TextureFormat}; |
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use chacha20::ChaCha8Rng; |
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use rand::{RngExt, SeedableRng}; |
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const IMAGE_WIDTH: u32 = 256; |
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const IMAGE_HEIGHT: u32 = 256; |
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fn main() { |
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App::new() |
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.add_plugins(DefaultPlugins) |
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.insert_resource(Time::<Fixed>::from_hz(1024.0)) |
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.add_systems(Startup, setup) |
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.add_systems(FixedUpdate, draw) |
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.run(); |
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} |
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#[derive(Resource)] |
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struct MyProcGenImage(Handle<Image>); |
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#[derive(Resource)] |
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struct SeededRng(ChaCha8Rng); |
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fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) { |
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commands.spawn(Camera2d); |
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let mut image = Image::new_fill( |
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Extent3d { |
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width: IMAGE_WIDTH, |
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height: IMAGE_HEIGHT, |
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depth_or_array_layers: 1, |
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}, |
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TextureDimension::D2, |
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&(css::BEIGE.to_u8_array()), |
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TextureFormat::Rgba8UnormSrgb, |
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RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD, |
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); |
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for y in 0..IMAGE_HEIGHT { |
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for x in 0..IMAGE_WIDTH { |
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let center = Vec2::new(IMAGE_WIDTH as f32 / 2.0, IMAGE_HEIGHT as f32 / 2.0); |
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let max_radius = IMAGE_HEIGHT.min(IMAGE_WIDTH) as f32 / 2.0; |
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let r = Vec2::new(x as f32, y as f32).distance(center); |
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let a = 1.0 - (r / max_radius).clamp(0.0, 1.0); |
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let pixel_bytes = image.pixel_bytes_mut(UVec3::new(x, y, 0)).unwrap(); |
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pixel_bytes[3] = (a * u8::MAX as f32) as u8; |
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} |
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} |
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let handle = images.add(image); |
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commands.spawn(Sprite::from_image(handle.clone())); |
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commands.insert_resource(MyProcGenImage(handle)); |
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let seeded_rng = ChaCha8Rng::seed_from_u64(19878367467712); |
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commands.insert_resource(SeededRng(seeded_rng)); |
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} |
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fn draw( |
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my_handle: Res<MyProcGenImage>, |
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mut images: ResMut<Assets<Image>>, |
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mut i: Local<u32>, |
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mut draw_color: Local<Color>, |
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mut seeded_rng: ResMut<SeededRng>, |
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) { |
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if *i == 0 { |
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*draw_color = Color::linear_rgb( |
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seeded_rng.0.random(), |
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seeded_rng.0.random(), |
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seeded_rng.0.random(), |
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); |
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} |
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let mut image = images.get_mut(&my_handle.0).expect("Image not found"); |
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let center = Vec2::new(IMAGE_WIDTH as f32 / 2.0, IMAGE_HEIGHT as f32 / 2.0); |
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let max_radius = IMAGE_HEIGHT.min(IMAGE_WIDTH) as f32 / 2.0; |
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let rot_speed = 0.0123; |
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let period = 0.12345; |
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let r = ops::sin(*i as f32 * period) * max_radius; |
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let xy = Vec2::from_angle(*i as f32 * rot_speed) * r + center; |
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let (x, y) = (xy.x as u32, xy.y as u32); |
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let old_color = image.get_color_at(x, y).unwrap(); |
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let tolerance = 1.0 / 255.0; |
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if old_color.distance(&draw_color) <= tolerance { |
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*draw_color = Color::linear_rgb( |
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seeded_rng.0.random(), |
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seeded_rng.0.random(), |
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seeded_rng.0.random(), |
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); |
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} |
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image |
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.set_color_at(x, y, draw_color.with_alpha(old_color.alpha())) |
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.unwrap(); |
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*i += 1; |
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} |