CLAUDE.md 3.2 K · 31 lines · raw · history

1 # CLAUDE.md
2
3 DF/RimWorld-style colony sim, Rust + Bevy 0.20 (newer than training data — check `docs/bevy/` before guessing APIs).
4
5 ## User rules
6 - Commit after each logical chunk; short commit msgs.
7 - Minimal code comments. "Why" explanations go into a test asserting the behaviour, comment lives in the test.
8 - Track work in `tasks.md` (done + planned).
9 - This file: dense notes for Claude, not user facing.
10
11 ## Layout
12 - `src/main.rs` app wiring: DefaultPlugins (nearest sampling, canvas `#bevy`, fit_canvas_to_parent), inserts `WorldMap`, adds plugins.
13 - `src/world.rs` `Terrain` enum (index = tileset layer, `ALL` order matters), `WorldMap` resource (row-major, (0,0)=bottom-left, y up), `TILE_SIZE`=16 world units, `hash2` deterministic int hash, `static_world()` handmade 192x128 map (placeholder until procgen).
14 - `src/tilemap.rs` renders map as `TilemapChunk`s (bevy::sprite_render) of `CHUNK_SIZE`=64; chunk transform = chunk center (TilemapChunk is centered on its transform). Tile (x,y) world center = (pos+0.5)*TILE_SIZE, so map spans [0, size*TILE_SIZE]. Tileset is generated in code (no assets): stacked 16x16 layers -> `reinterpret_stacked_2d_as_array`. Per-tile tint via `TileData.color`.
15 - `src/camera.rs` `CameraController` on Camera2d: WASD/arrows pan (shift = fast, speed scaled by ortho scale), middle/right drag pan (from cursor delta, not AccumulatedMouseMotion — that doesn't fire for web), scroll zoom toward cursor (`zoom_towards`), camera center clamped to world rect.
16 - `src/selection.rs` `HoveredTile`/`SelectedTile` resources (Option<UVec2>). PostUpdate after `TransformSystems::Propagate` (fresh camera GlobalTransform): cursor→world→`map.tile_at`; LMB selects hovered (off-map clears), Esc clears; gizmo `rect_2d` outlines (white hover, yellow selected); top-left UI text via `describe_tile`. Selection logic tested with headless `App` + `ButtonInput` resources.
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18 ## Gotchas
19 - WebGL2 (wgpu GLES) guesses array texture view dim from layer count: 1→D2, 6→Cube, 6k→CubeArray. Tileset layer count padded via `tileset_layer_count`. Symptom: black screen + "wgpu-hal heuristics assumed ... Cube" errors.
20 - `UVec2::div_ceil` doesn't exist in this glam.
21 - No `rand` dep yet; use `hash2` for deterministic noise.
22
23 ## Build / run
24 - Native: `cargo run`. Tests: `cargo test`.
25 - Web: `./scripts/build-web.sh [profile]` (default `wasm-release`, ~3.5 min cold) → `target/web/`. Needs wasm-bindgen-cli matching Cargo.lock `wasm-bindgen` version (currently 0.2.129, installed in ~/.cargo/bin).
26 - Browser verification: `.claude/launch.json` config `web` (python http.server :8080 serving target/web) → `preview_start name=web`, then screenshot/scroll in built-in browser. Synthetic JS pointer events are ignored by winit; real drags only via computer tool left_click_drag (left button) — temporarily bind Left to test drag code.
27 - Bevy logs in browser console; check for ERROR after load. Console log persists across reloads in the pane — count "Creating new window" lines to tell which load an error belongs to.
28
29 ## Docs
30 - `docs/bevy/examples/` full 0.20 examples (e.g. `2d/tilemap_chunk.rs`, `camera/*`). `docs/bevy/release-content/` migration guides + release notes.
31 - Crate sources: `~/.cargo/registry/src/index.crates.io-*/bevy_*-0.20.0/`.