| 2 weeks |
76019b8ad5 |
Add herbs, doctors and bed rest for the wounded |
Marijn Besseling |
| 2 weeks |
4acafd45be |
Run fixed schedules single-threaded; cache reach; cap wander searches |
Marijn Besseling |
| 2 weeks |
3313af7648 |
Add wooden floors |
Marijn Besseling |
| 2 weeks |
4ab42bfca2 |
Add saving and loading |
Marijn Besseling |
| 2 weeks |
ab8b35f205 |
Visit only worn tiles and growing plants in periodic passes; rate-limit light re-tints |
Marijn Besseling |
| 2 weeks |
a71d21b923 |
Add traffic-worn dirt paths and paving |
Marijn Besseling |
| 2 weeks |
3db77ac6b4 |
Add hunger, eating, berry bushes and foraging |
Marijn Besseling |
| 2 weeks |
8c7d843711 |
Add walls, doors and roofs with autonomous shelter building |
Marijn Besseling |
| 2 weeks |
cdfd95fe3e |
Add mining, material goals and autonomous stockpile expansion |
Marijn Besseling |
| 2 weeks |
ad48ec64ef |
Add job system with autonomous and ordered woodcutting |
Marijn Besseling |
| 2 weeks |
43e7028759 |
Add heightmap, rivers, ore veins and trees to worldgen |
Marijn Besseling |
| 2 weeks |
97cc3d99d6 |
Run cargo fmt |
Marijn Besseling |
| 2 weeks |
62af2829e2 |
Add procedural world generation with regenerate key |
Marijn Besseling |
| 2 weeks |
efb6b0abff |
Add terrain move costs and A* pathfinding |
Marijn Besseling |
| 2 weeks |
da945f1297 |
Add tile hover and selection |
Marijn Besseling |
| 2 weeks |
7cf33bf6f2 |
Add static tile world and pan/zoom camera |
Marijn Besseling |