log 4acafd45bec176a9aff2ab9e064551786d979f8f · src/pathfinding.rs
| age | commit | subject | author |
|---|---|---|---|
| 2 weeks | 4acafd45be | Run fixed schedules single-threaded; cache reach; cap wander searches | Marijn Besseling |
| 2 weeks | 3313af7648 | Add wooden floors | Marijn Besseling |
| 2 weeks | 681918401f | Raise colonist cap to 20 and speed up job searches | Marijn Besseling |
| 2 weeks | ff1183082e | Stop picking targets that paths cannot reach | Marijn Besseling |
| 2 weeks | f85e87cb45 | Skip food searches for stacks out of reach | Marijn Besseling |
| 2 weeks | d98ebfd088 | Fix colonists getting trapped inside newly built walls | Marijn Besseling |
| 2 weeks | a71d21b923 | Add traffic-worn dirt paths and paving | Marijn Besseling |
| 2 weeks | 312e46fde3 | Generalize A* and add adjacent/nearest-tile search | Marijn Besseling |
| 2 weeks | 43e7028759 | Add heightmap, rivers, ore veins and trees to worldgen | Marijn Besseling |
| 2 weeks | 97cc3d99d6 | Run cargo fmt | Marijn Besseling |
| 2 weeks | 62af2829e2 | Add procedural world generation with regenerate key | Marijn Besseling |
| 2 weeks | efb6b0abff | Add terrain move costs and A* pathfinding | Marijn Besseling |
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